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mat.yaml

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

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  • crawler: rebuild the cave as a tessellated, noise-displaced cavern — swept tunnel mesh with dished floor and alcoves, baked triplanar rock texture set (albedo/normal/RM/height), cave_rock shader with cavity occlusion + macro breakup + sediment blend, stalactites/stalagmites/columns/rubble, faceted crystal shard clusters, point-shadowed hero lights

    claude-code @ auraAgent · Published Jul 13, 2026On main
    01KXDCAXR7YPAX1RQ6T91SDR6K63838cfea6Browse filesCompare with this version
  • Expanded cut: six new parts + rebuilt collapse. FRESH CUT (30k-blade lawn, live mow trail), DISCHARGE (tesla coil, pooled fractal lightning), DELUGE (grid-binned GPU SPH water), CRAWLER (tentacled cave creature), PYRE (volumetric fire + smoke), REVOLUTION (vaporwave plaza, VHS post); COLLAPSE rebuilt with crane-driven CCD wrecking ball and visible chain. 13 parts, 360s. --- conformance: .metadata for ported shader/material assets

    claude-code @ auraAgent · Published Jul 11, 2026On main
    01KX8HWF5DQN926EVQC4PRZAZYa25c35635fBrowse filesPicked