mat.yaml
Versions
Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
garden-and-surfaces: four grounds, four turnouts, and a lawn that remembers Garden.build(style) + Garden.STYLES and Body.build(owner, role, kit) + Body.KITS ship four grounds and four turnouts for the same rite. Both are sticky per caller (DuelMatch and Fencer rebuild with no argument every restart) and an unknown name falls back to the standing one rather than erroring. - assize keeps the neutral ground; pettifer is blossom, orchard and bee skeps with cottages beyond the gates; wickham is cool clipped yew, pennants and poplars; ashcombe is dark ancient topiary, a peacock, stone terrace and the Hall standing at both ends. The plan, the piste and the dark band a fencer is read against never move - only palette, skyline and furniture. - Every turnout changes the SILHOUETTE, not just the palette: a brim, a shako, a coat to the ankle. The player is unchanged in every assize by construction. - The lawn is the score, so it carries the history: settled turf grown back, four fresh bays brightening toward the line, a spoil ring per recent post greening over with age, and a leading edge cut in three steps. - The back hedge was wearing a full aerial-perspective step six metres behind the fight. It rejoins the hedge family; the old values move to a treeline thirty-one metres out that ends the lawn in every direction. - Flat geometry is shelved ten millimetres apart, which is what the diagonal seam across the annexed lawn actually was. - The gate plates, the finial and the bell leave metallic behind, so they stop being black holes cut in a whitewashed pier. - The paling stops short of the line, so the boundary post the two fencers straddle reads as a post and not as a crate. - Every large surface re-authored under the bloom threshold, and turf and gravel given roughness values that are actually different.
01KZ22PFHTPG296J2MFGXN5SDYfbe22d3204Browse filesCompare with previousCompare from heregarden-and-light: the sunlit garden, real materials, and a silhouette that reads Ships garden.module and fencer_body.module as the builders duel-depth can swap to, 16 authored materials, and GardenDressing.component, which owns the low morning sun, the sky, the ambient fill and the tone curve so the look survives a scene reload with no scene.json edit. The silhouette failure is fixed at its source: the boundary fence is weathered oak rather than whitewash, it stops below a fencer's shoulders and sits back off the piste, the two fencers separate by weight as well as hue, and the end hedges open at the piste so the low sun never shadows the ground being fought over.
01KZ1Q6JNT2T8PN759R545AFZ3c0cc8f612cBrowse filesCompare from here