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Versions

Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • staging: the gameplay camera on the player's own rig, plus the opening, the decisive beat and the resolution --- staging: going back to the title cancels a moment in flight instead of finishing it --- spine: the Ironspine and its route The tower: 30 tapering ribbed vertebrae with end flanges, bolt rows, rib spurs, dorsal blades, hull plating and conduit runs, hydraulic joint spacers between them, a Crown Beacon on its own neck at 190 m, torn cabling, hanging chain, wreck slabs, the colossus's other ribs breaching the sea, and the salvage deck at the foot. The route: ten named pitches spiralling up, 312 registered holds, 7 piton anchors on Game.C.anchorSpacing, 26 crumbling holds, and a brass twin-rail stringer that follows the line exactly so the climb reads without a waypoint and its absence at 'the blank' reads as difficulty. New assets: assets/spine/wet_iron.shader (procedural rust / salt bloom / grime / wet film computed from world position, wear driven by vertex-colour alpha) and assets/spine/spineforge.module (the mesh builder and the shape recipes). --- SCREENS: title, how-to, HUD, pause and end cards, composed --- SCREENS: re-find the climber body safely --- CLIMBER: the salvager's exosuit, built onto the rig, with the IK that makes it a body --- CLIMBER: static material identities so the suit is publishable

    claude-code @ auraAgent · Published Aug 8, 2026On main
    01KZHNHRVQD39DE6HQQYZJ55SB755c054a3fBrowse filesCompare from here