Ambient
Sixteen animated beachgoers walk eight sidewalk, promenade, beach and crosswalk routes. They flee near speeding vehicles or gunshots; vehicle strikes knock them down and alert police through Driver.reportCrime. On foot, G greets the nearest person within3.2m; T takes their wallet…
Living streets
Sixteen animated beachgoers walk eight sidewalk, promenade, beach and crosswalk routes. They flee near speeding vehicles or gunshots; vehicle strikes knock them down and alert police through Driver.reportCrime. On foot, G greets the nearest person within3.2m; T takes their wallet once and starts a police response. Dialogue supplies local directions. Pedestrians recover after15s. The owner-local simulation uses the repaired generated protagonist rigs as scaled/tinted beachwear variants; no static or unanimated placeholder characters.
A.start/update/stop are called from main.entrypoint. A.message supplies the HUD with current interaction feedback; A.stats exposes measurable live counts. Populating waits for a local player avatar. Temporary entities and inputs are cleaned on scene unload, and each player owns their own story simulation.
ZeroMind searched twice; avatar_a was inspected but its costume/shape was unsuitable for this setting. Runtime reuses the already generated and repaired game.play.Visuals models/animation.
Scoped to this part · feeds back into the world's score.