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refactor(doom): seal-_G compatible module pipeline + clean E1M1 bake - Pipeline stages (textures/dynamics/level/things/music) are now modules returning function(ctx); shared WAD/texLib/exclude flows through an explicit ctx table, statically require()d by build_all -> no frozen-_G writes. - build_all exposes build{map}/buildMusic{track}; DoomExit/DoomGame require it instead of loadstring + _G.SCRIPT_ARGS. - Rebuilt clean E1M1 (91 buckets/3628 tris, 118 things, 4 doors/1 lift/1 exit) and baked to canonical on the rescued world. --- chore(doom): remove require-system test fixture modules (reqtest/reqcaller/reqfolder) --- feat(doom): @root:: module requires + clean E1M1 bake (publishable on require-fix binary) --- refactor(doom): pipeline stages as .module assets (require-indexable for publish)
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