main.scene
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cloth_step: self-initialize zero-filled particles — the build-time reset dispatch can be dropped while the shader first compiles in a fresh engine process, which left every particle pinned at its anchor (no wind, no collider response)
01KXNKKKMN7PXG8MJK1HP3NBGZcd5fbc4538Browse filesCompare with this versionCloth and fabric technology demo: GPU cloth system (Verlet + Jacobi constraints on compute), fabric surface shader with weave + sheen, four exhibits (flag, silk banner, velvet curtain with pendulum, draped tablecloth)
01KXNGTKJMNPQXMP343T9T4MKZ9dce72e1cbBrowse filesPicked