WwRain
A component script.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2Weatherworks rain over the temperate zone: GPU-simulated streak particles slanted by the global wind, plus a ground splash layer. Intensity, wind and the on/off toggle come from the Weatherworks brain each frame; surface wetness/puddle response rides the brain's material routing.
awake( ) → void
update(dt: ?) → void
| arg | type | description |
|---|---|---|
| dt | ? |
Rain effect component: GPU streak particles with wind slant, impact splashes, wet-surface darkening and growing puddles.Sub-parts
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Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
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Inside
1 problem across 1 itemagent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.