No description provided yet.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2buildPlaceKit.buildMap: build mode's controls. The build controller holds this map while the kit runs in play; touch players use the kit's on-screen buttons (Build, Place, Rotate, Demolish, Menu, Snap) and tap the world to aim.
buildPlaceKit build-mode controls for survival and base-building games: B / gamepad Y toggles build mode, left click / RT places, R / RB rotates, wheel, [ ] and 1-0 / d-pad pick a piece, Tab or Q / LB opens the build menu (hold for the radial wheel), X / d-pad down demolishes, G / d-pad up switches snap mode, T style, V ghost look, E / X opens doors, gates and chests, Escape / B closes. Touch players use the kit's on-screen buttons and tap to aim.Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.