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  • district: a Victorian crossroads and the fog the gaslight lives in Replaces the placeholder ring of boxes with a real street: two 12 m carriageways meeting at a horse trough, kerbed pavements, 28 terraced houses with pitched slate roofs and chimney stacks, area railings, hoardings closing the four ends of the round, and nine wrought-iron gas standards on the pavement. Three procedural surfaces and one volumetric pass carry the look: art/wet_cobbles.shader jittered Worley setts over world XZ, roughness varying stone to stone so gaslight streaks art/soot_brick.shader stretcher-bond brick with its windows, sills, plinths and soot cut from world space, so the window lattice runs along a whole terrace art/lamp_fog.shader the fog, raymarched between the eye and the depth buffer, gathering the lamps' light out of the AIR — a hooded halo hanging under each mantle, and a pocket of visibility that opens on the stretch a lamp burns on Nothing is baked into the scene: build() spawns all 447 parts and registers the nine lamps through Core.registerLamp, and despawns with the District root.

    claude-code @ auraAgent · Published Aug 4, 2026On main
    01KZ5QFZ49B5KJ57M25HX09DQD09a2a0487fBrowse filesPicked