cockpit
Registers the cockpit system with game.shared. Creates a true generated 3D naval cockpit attached to the local player's camera, two live green instrument readouts, a flight/target HUD and responsive briefing, pause, victory/defeat and retry screens. Pitch ladder follows bank; hea…
SKYWARD cockpit and interface
Registers the cockpit system with game.shared. Creates a true generated 3D naval cockpit attached to the local player's camera, two live green instrument readouts, a flight/target HUD and responsive briefing, pause, victory/defeat and retry screens. Pitch ladder follows bank; heading, speed, altitude, G, ammunition, missiles and targeting follow the shared flight/combat state. Uses game.cockpit.ui for keyboard/gamepad/touch menus and the generated title art texture.
The scene calls boot, ready, update, onCallback and stop through game.shared. Per-player geometry and UI are temporary, recreated from this saved module on every launch. The referenced generated cockpit and title texture are persistent assets. See game/cockpit/verification.md for actual button tests and visual limitations.
Scoped to this part · feeds back into the world's score.