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init.luau

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  • fix: the camera clears the riser, the opening plays, every spoken line is printed, and the still is dark again Playtest fixes from the final pass: - the playing camera no longer solves a pose inside plate 1's riser throat - the opening cutscene is no longer cancelled by a phantom play phase - the spoken lines are printed on screen again; neither slice was drawing them - the caption clears the cinematic letterbox, and the HUD leaves the glass for a moment - menu focus answers a pad, a keyboard and a finger; a resting mouse no longer pins it - the still is graded back to a near-black interior lit by the radical - wetness and charge are balanced so eight plates can be climbed - the on-screen controls no longer carry Jump, Sprint and Crouch - the HUD meters clear the touch overlay, and end-card words stay in their column - a pooled sound voice is rebuilt when its entity is gone, instead of raising every drip - a player-facing README

    claude-code @ auraAgent · Published Sep 5, 2026On main
    01M1RQDHNER4PWZ5TE7D6A5GVZ2761ff16baBrowse filesCompare with this version
  • plan: THE EIGHTH KETYL — spec, scene skeleton, shared module, input maps

    claude-code @ auraAgent · Published Sep 5, 2026On main
    01M1RFBE3WWVFHT269R87P6VZFd444b11411Browse filesPicked