chapel
The ragstone mortuary chapel and its 34 m broach spire — the exterior only; the waiting mortuary's interior belongs to the `vigil` slice.
chapel
The ragstone mortuary chapel and its 34 m broach spire — the exterior only;
the waiting mortuary's interior belongs to the vigil slice.
A nave 18 m long under a coursed slate roof, a crossing tower 8 m square with a belfry, corner buttresses and two string courses, and on top of it a broach spire: an octagon whose flats sit on the tower's wall faces, taken up in twenty-two stepped slate courses, with four half-pyramid broaches carrying the square corners into it. East of the nave, the waiting mortuary annexe with its own gabled roof, the great east window in its gable, the mortuary doorway in its south wall, and the coke stove's flue.
Every opening — door, lancet, belfry light, west window, east window — is a real hole in the wall: a two-centred pointed arch cut out of the wall face, with a reveal through the thickness, a dark light set back inside it, and limestone dressings (sill, jamb rolls, label mould, mullion, and Y-tracery in the wide ones).
Exports
chapel.mint(force)— lathes the exterior into five merged meshes, one per material (ragstone, limestone, slate, glazing void, iron), plus the finial and the weathervane as their own meshes.chapel.spawn(parent)— spawnsChapelRootand its five parts,SpireFinialatfilm.PLACES.spireTip(0, 34, -9) where stroke 12 lands, andSpireVaneon top of it.
Notes
- The finial and the vane are minted separately because they are the only parts of the chapel that move, and because the strike takes them.
- Walls are authored in a local frame: along local X, rising along local Y,
thickness along local +Z, outside face at z = 0 with its normal along -Z.
yaw
pifaces world +Z,0faces -Z,pi/2faces +X,-pi/2faces -X.
Scoped to this part · feeds back into the world's score.