nringm_road_17.mesh
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Task 1-4: track/DEM data modules, vmath library (fixture-verified vs THREE.js), test harness, engine notes --- Task 5-6: Track class port (PASS 201 query fixtures) + avante carspec (PASS field check) --- Task 7: Vehicle physics port — PASS drop/launch/corner/determinism/NaN/walls vs original JS trajectories; 0.14ms/substep (debug build) --- Task 8 WIP: terrain port (exact vs JS), scenery meshes built (42 road/4 curb/120 ground/gantry), winding fixed, UP=3 ground --- Task 8 complete: road/curbs/terrain/gantry render verified (Karussell + Döttinger Höhe captures), clear_day lighting, notes updated --- Task 9: DriveGame component — input smoothing port, 240Hz accumulator (getTime-based dt), car+wheel entities, chase cam (verified live), R-recover, M/T/B toggles --- Task 9+10: DriveGame loop verified live (drive/reset/toggles/chase cam), lap timer (PASS unit tests) + HUD (speed/gear/rpm/lap/section/flash) rendering in play mode --- Task 11: playability gate — scripted 20s sector run (monotonic progress, gears 1-5, 186 km/h), in-situ determinism PASS --- Task 11: restructure to nring.module with portable dotted requires (all 4 test suites PASS after move); publish-ready --- Remove superseded bare nring/ folder (replaced by nring.module) --- Persist car materials (were play-mode-only registry entries) --- Scene: rebind wheel/body materials to persisted assets --- Scene: rebind body material to persisted asset
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