Log inGet started
Package

README.md

Versions

Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

Comparing from 01KYX0KKZ4Q0EX97XDJ00Y58YY. Pick the version to compare it with. Cancel

  • feat(coinfall): one look, every surface textured and on the ps1 shader The hall was atlas-textured PS1 and the machines were flat untextured PBR, which is two different games in one frame: the PBR surfaces were lit by scene lights the PS1 shader does not use, and never dithered, snapped or fogged with anything around them. - Nine seamless surface textures generated: cabinet paint, playfield deck, brass, steel, bone, membrane, chrome, a lit marquee panel and a phosphor display. - All eleven machine materials rebound to ps1 with a texture, the hall's lighting and fog parameters, and a uv_tile suited to the part they cover. - Every one added to the material drive list. A material left off it is a surface that never rots, never dims into the fog, and is not lit by the machine the player is standing at.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 31, 2026On main
    01KYX0KKZ4Q0EX97XDJ00Y58YYf844f334ddBrowse filesPicked