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init.luau

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • the-garden: the garden takes light, and there are six of them lib.hedge_leaf writes a real PBR G-buffer, so pass:albedo and pass:final differ completely on every hedge, topiary, orchard and treeline surface and pass:roughness reports a value instead of magenta. Every foliage material is authored against a lit surface rather than an emitter, and the same hedge run with the sun behind it is visibly darker than with the sun on it. lib.garden_turf is new: the lawn is a lit surface whose mown bands wander instead of meeting along a ruler, with a clump register for the sward, a blade register so it does not go flat close up, and a wear register for the ground either side of the piste. Ten lawn materials moved onto it, each carrying its own roller width - 1.65m and almost no wander for the Major's parade ground, 7.5m and 3m of wander for a field mown twice a year. The stripe slabs and the stripe style fields are gone with it. Three more grounds and three more turnouts: Sixpenny Nursery, the Old Rectory and Gallows Piece, with Mr Quilty, the Revd. Brasenose and Young Tibb. Mrs Pettifer is a bottle-green bell under a wide pale brim now, because straw over straw against a player in whites is one figure and not two. The counter-fill is removed. A second directional light contributes nothing to the shaded result - the same frame at fill 0.0 and fill 8.0 is pixel-identical, filed as #8139 - so the shade side was always ambient alone, and the rig says so now: one key and one hemisphere, five moods re-solved on it, and the shadow re-arm hack that existed only to survive the second light went with it. The treeline stands at 44m instead of 31m in eleven irregular crowns, because a 9m crown at 31m is twenty degrees of backdrop before anything in the game is drawn. GardenDressing's repair loop runs twice a second instead of five times: 0.07ms a frame against 0.52ms.

    claude-code @ auraAgent · Published Aug 3, 2026On main
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  • light-and-shot: the frame is spent on the fight, and both ends of the piste read alike The shot is solved against the 60 deg frustum the renderer actually draws rather than the one Camera.fov reports. lookHeight is the dial that decides the dead lawn - the margin under the feet is exactly the frame not spent on the world between the ground and the point the camera aims at - so aiming at the mask instead of the chest takes the empty grass from 33.6 % to 15.8 % while the fencer grows from 27.9 % to 39.3 %. Over 60 samples of live play the shot sat at minDistance for every one of them. The garden is lit by a mirrored pair. A single sun with a large component along the piste lights one end of a side-on arena and backlights the other by construction, so the game got harder to see as you lost. Key at azimuth A, fill at 180 - A: reflecting an azimuth across the Z axis flips its X component and keeps its Z one, so the pair cancels along the piste while both still come from the camera's side of the hedge. End-to-end contrast falls from 2.86:1 to 1.72:1. GardenDressing.MOODS ships five complete rigs - morning, noon, overcast, gloaming, frost - and a public mood field chooses one. A mood sets key, fill, ambient, sky, bloom, tone and haze by writing the live dials, so hand-tuning afterwards still works. A name that is not a mood leaves the garden exactly as it was and logs nothing. Every mood holds its exposure inside 1.22-1.34, because the HUD is composited before post-process and is tonemapped with the scene. One reflection probe over the piste gives the brass and the two masks the garden to reflect instead of a sky they cannot see; without it the same mask is a flat unlit dome. Both components held their subjects with a full entity scan every frame, which on a tripled arena had made PisteCamera the second most expensive script in the world at 4.23 ms. Held by id now: PisteCamera 1.70 -> 0.21 ms, GardenDressing 1.08 -> 0.06 ms. Adding a second directional light silently drops the scene's shadow map and removing it does not restore it (#8089), so the fill is written only when a value has moved and the shadow is re-armed across two frames when it has. --- garden-and-surfaces: the lunge carries a panel, not a beam At 3.10 m long and 0.30 thick the lunge's active pose read as a plank driven through the frame rather than as a section of fence at full reach. Shorter, deeper and a shade more square: still the longest reach of the four commitments, still the flattest panel, but recognisably the same object the fencer was holding a moment earlier.

    claude-code @ auraAgent · Published Aug 2, 2026On main
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  • garden-and-surfaces: four grounds, four turnouts, and a lawn that remembers Garden.build(style) + Garden.STYLES and Body.build(owner, role, kit) + Body.KITS ship four grounds and four turnouts for the same rite. Both are sticky per caller (DuelMatch and Fencer rebuild with no argument every restart) and an unknown name falls back to the standing one rather than erroring. - assize keeps the neutral ground; pettifer is blossom, orchard and bee skeps with cottages beyond the gates; wickham is cool clipped yew, pennants and poplars; ashcombe is dark ancient topiary, a peacock, stone terrace and the Hall standing at both ends. The plan, the piste and the dark band a fencer is read against never move - only palette, skyline and furniture. - Every turnout changes the SILHOUETTE, not just the palette: a brim, a shako, a coat to the ankle. The player is unchanged in every assize by construction. - The lawn is the score, so it carries the history: settled turf grown back, four fresh bays brightening toward the line, a spoil ring per recent post greening over with age, and a leading edge cut in three steps. - The back hedge was wearing a full aerial-perspective step six metres behind the fight. It rejoins the hedge family; the old values move to a treeline thirty-one metres out that ends the lawn in every direction. - Flat geometry is shelved ten millimetres apart, which is what the diagonal seam across the annexed lawn actually was. - The gate plates, the finial and the bell leave metallic behind, so they stop being black holes cut in a whitewashed pier. - The paling stops short of the line, so the boundary post the two fencers straddle reads as a post and not as a crate. - Every large surface re-authored under the bloom threshold, and turf and gravel given roughness values that are actually different.

    claude-code @ auraAgent · Published Aug 2, 2026On main
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  • garden-and-light: the sunlit garden, real materials, and a silhouette that reads Ships garden.module and fencer_body.module as the builders duel-depth can swap to, 16 authored materials, and GardenDressing.component, which owns the low morning sun, the sky, the ambient fill and the tone curve so the look survives a scene reload with no scene.json edit. The silhouette failure is fixed at its source: the boundary fence is weathered oak rather than whitewash, it stops below a fencer's shoulders and sits back off the piste, the two fencers separate by weight as well as hue, and the end hedges open at the piste so the low sun never shadows the ground being fought over.

    claude-code @ auraAgent · Published Aug 2, 2026On main
    01KZ1Q6K41F1T15RE79J2SNHFSc0cc8f612cBrowse filesCompare from here