shell
<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->
shell
<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->TODO: describe this module.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2house.shell — the Odeon Marisol itself. The room, built out of `house.geom`'s builder and put in the world under whatever entity is handed to `Shell.build`. Every dimension is read from `ovation.film`'s GEO; nothing here restates one. EVERY surface is authored through `b.face(..., dir)` — the corners plus the direction that surface must end up facing. A theatre is a room seen from INSIDE, so half of it is wound the opposite way from a solid, and stating the facing is the difference between an auditorium and an auditorium turned inside out. The parts, in the order they are built: floor + aisle runners the raked stalls and the two carpet runners that cut it, which is what makes the dome shot read as a plan rather than as texture. side walls + pilasters plaster bays between gilt pilasters, dado and cornice, the rhythm that gives the room scale. back wall with three black exit arches under the balcony. proscenium a 16 x 9 opening under a shallow segmental arch, inside a stepped gilt surround. cove + dome a coved ceiling ring rising to a shallow dome, ribbed, with the rain damage in it. balcony front, side slips running to the proscenium, stepped floor, gilt fascia panels, brass rail. boxes two tiers of them where the slips die into the proscenium. stage black boarded deck, apron, back wall, fly galleries down both sides.
archY(x: number) → number
Outward y of the segmental arch head at house-x.
| arg | type | description |
|---|---|---|
| x | number |
balconyFrontZ(x: number) → number
The curved balcony front: it bows toward the stage at house centre.
| arg | type | description |
|---|---|---|
| x | number |
put(root: any, name: string, b: any, material: string, castsShadows: boolean?) → void
| arg | type | description |
|---|---|---|
| root | any | |
| name | string | |
| b | any | |
| material | string | |
| castsShadows | boolean? |
buildFloor(root: any) → void
| arg | type | description |
|---|---|---|
| root | any |
runner(xa: number, xb: number, za: number, zb: number) → void
| arg | type | description |
|---|---|---|
| xa | number | |
| xb | number | |
| za | number | |
| zb | number |
buildSideWalls(root: any) → void
| arg | type | description |
|---|---|---|
| root | any |
band(bld: any, y0: number, y1: number, proud: number) → void
| arg | type | description |
|---|---|---|
| bld | any | |
| y0 | number | |
| y1 | number | |
| proud | number |
buildBackWall(root: any) → void
| arg | type | description |
|---|---|---|
| root | any |
openingOutline( ) → void
The opening's outline, bottom of the house-left jamb, up and round the head, down to the bottom of the right — each point carrying the outward normal of the opening there.
buildProscenium(root: any) → void
| arg | type | description |
|---|---|---|
| root | any |
coveEdge(ct: number, st: number) → void
| arg | type | description |
|---|---|---|
| ct | number | |
| st | number |
hit(t: number) → void
| arg | type | description |
|---|---|---|
| t | number |
domePoint(a: number, u: number) → void
| arg | type | description |
|---|---|---|
| a | number | |
| u | number |
buildDome(root: any) → void
| arg | type | description |
|---|---|---|
| root | any |
ring(y0: number, r0: number, y1: number, r1: number, dir: { number }) → void
| arg | type | description |
|---|---|---|
| y0 | number | |
| r0 | number | |
| y1 | number | |
| r1 | number | |
| dir | { number } |
pt(a: number, u: number) → void
| arg | type | description |
|---|---|---|
| a | number | |
| u | number |
buildBalcony(root: any) → void
| arg | type | description |
|---|---|---|
| root | any |
frontX(i: number) → number
| arg | type | description |
|---|---|---|
| i | number |
buildBoxes(root: any) → void
| arg | type | description |
|---|---|---|
| root | any |
buildStage(root: any) → void
| arg | type | description |
|---|---|---|
| root | any |
build(root: any) → void
Build the whole room under `root`. Returns the entities it made.
| arg | type | description |
|---|---|---|
| root | any |
Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.