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shader · drop-in viewer
vol_composite
Post-process pass that puts the demo's emissive volumes on screen. `preseed.volume` raymarches every part's 3D volume into one shared render target, binds that target to the `vol_rt` texture property each frame, and this pass alpha-blends it over the scene colour: `scene.rgb * (1…
by·posted 3mo ago
What it does
vol_composite
Post-process pass that puts the demo's emissive volumes on screen.
preseed.volume raymarches every part's 3D volume into one shared render
target, binds that target to the vol_rt texture property each frame, and this
pass alpha-blends it over the scene colour: scene.rgb * (1 - v.a) + v.rgb. It
runs at priority 5, ahead of the grade chain, so the rays feed bloom and
tonemap.
Discussion
Scoped to this part · feeds back into the world's score.
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