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vol_composite.shader

README.md

vol_composite

Post-process pass that puts the demo's emissive volumes on screen. preseed.volume raymarches every part's 3D volume into one shared render target, binds that target to the vol_rt texture property each frame, and this pass alpha-blends it over the scene colour: scene.rgb * (1 - v.a) + v.rgb. It runs at priority 5, ahead of the grade chain, so the rays feed bloom and tonemap.