vol_composite.shader
- .metadata202 B
- README.md400 B
- properties.yaml217 B
- shader.wgsl229 B
README.md
vol_composite
Post-process pass that puts the demo's emissive volumes on screen.
preseed.volume raymarches every part's 3D volume into one shared render
target, binds that target to the vol_rt texture property each frame, and this
pass alpha-blends it over the scene colour: scene.rgb * (1 - v.a) + v.rgb. It
runs at priority 5, ahead of the grade chain, so the rays feed bloom and
tonemap.