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.world_entrypoint.luau

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  • fix: the playroom keeps its paint, the wreck has something to look at, and the Kid's words fit on one card - Set re-asserts the table's painted-wood material rather than assigning it once, so a hot reload's outgoing onDestroy can no longer leave the biggest surface in the game wearing plain white plastic. - The wreck beat stages its station on the table's own footprint: a toy that goes over the edge keeps falling, and the resolution shot was framing a bare wall. It now holds the edge it went over, with the table and city behind. - The caption pill stretches its children instead of centring them, so a wrapping line has a width to measure against. It was breaking one word per line and growing down the whole screen. - Star thresholds re-cut from played sessions (20k / 55k / 100k). At the old 3k / 8k / 15k every session finished on three stars and the rating carried no signal. - Game.plane() falls back to the live player registry, so a reload that loses the entrypoint's one-time handover does not leave every reader answering nil. - Plane767 holds the builtin walking map live so its own suppression covers it: the touch overlay was drawing that map's Crouch / Jump / Sprint buttons and its look-drag zone over the table. - A player-facing README at design/README.md.

    claude-code @ auraAgent · Published Sep 5, 2026On main
    01M1SJ2C8YN0XBFJA10J329HYD36f0b4e8b8Browse filesPicked