Conversation
The installed cutscene runtime plays explicit PickupShots layouts with separate ConversationLines subtitle timing. Blocking scenes stage Jason, Lucia and specified NPCs; walking directions, resident assistance and the occupied apartment retain movement and the gameplay camera. Ca…
Apartment conversations
The installed cutscene runtime plays explicit PickupShots layouts with separate ConversationLines subtitle timing. Blocking scenes stage Jason, Lucia and specified NPCs; walking directions, resident assistance and the occupied apartment retain movement and the gameplay camera. Camera cuts follow observed visual beats, independently of speaker changes. Phone, knock, crouch, pickup and victim reactions use skeletal clips. The phone follows Raymond's hand; the ascending lift gets temporary closed doors.
play(key, driver, cast, onComplete, options), update(dt), state(), active(), blocking(), skip() and stop() integrate with Jobs, Driver and Presentation. Only completion and skip advance the mission. Cancellation restores cast and input without advancing. Playable dialogue completion preserves movement input. Subtitles use the crunchy presentation raster; dialogue is not voiced or lip-synced.
Scoped to this part · feeds back into the world's score.