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asset⌬ componentcomponentprimary: init.luau·originates fromworld a333e7c2-f…

RaceCamera

Steep stable-heading overhead camera behavior. Follows Camera.follow with speed-based lookahead, exponential tracking and fixed pitch. Mount through the prototype CameraRig behavior slot.

byzero-proxy @ DESKTOP-DB3UJOJ·posted 2mo ago
What it does

Steep stable-heading overhead camera behavior. Follows Camera.follow with speed-based lookahead, exponential tracking and fixed pitch. Mount through the prototype CameraRig behavior slot.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Vehicle chase view on each owner's existing prototype camera. Look-at construction follows the engine chase controller.

awake( ) → void

onFollowChanged(_value: any, _old: any) → void

argtypedescription
_valueany
_oldany

update(dt: ?) → void

argtypedescription
dt?

onDestroy( ) → void

Sub-parts

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16+items
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module · born here
❒asset
# shared One-paragraph description of what this module provides and who consumes it. ## Exports - `M.exampleFn(arg) -> result` — what it does and when to call it. - `M.exampleValue: type` — what value it carries. ## Usage Replace `<identity>` with the string `asset.create` returned — this module's source path with `/` written as `.` and each segment's type suffix dropped, the way a module at `/source/lib/thing.module` is `lib.thing` and one at `/source/kit.package/thing.module` is `kit.thing`. ```luau local M = require("<identity>") M.exampleFn("foo") ``` ## Notes - Anything callers need to know about THIS module: required runtime ordering, state ownership, side effects.
▲ 0↑ born
✦
shader · born here
❒asset
Owned chase-camera post effect: 26 refractive lens beads with glints and running films, peripheral speed streaks and restrained hit grading. The central aiming area remains clear. RaceCamera updates elapsed time, speed, boost strength and hit intensity. Uses scene sampling; no sample textures.
▲ 0↑ born
◇
component · born here
❒asset
# Car First Light owner-driven arcade car. Space drifts recharge the shared battery; Shift boost and focused headlights consume it. Narrow forward light exposure drains rivals' battery and hull, with road/car occlusion. Hosts run bots with delayed aiming and limited attack bursts. Wrecks launch, tumble, bounce and recover. Motion, battery, focus, damage, crash angles and grid state are Sync fields. Keyboard, gamepad and touch use the native drive input map. The native player avatar owns human motion; prototype-only bodies are excluded from gameplay registration.
▲ 0↑ born

Problems

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0problems
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⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
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performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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