Log inGet started
·
inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap gameplay.inputMap·originates fromworld 8dcc035a-1…

interact.inputBinding

The single control of **The House That Remembers**. A press edge, bound on all three device classes so no one is left out:

by◐niharrk24·posted 22d ago
What it does

interact

The single control of The House That Remembers. A press edge, bound on all three device classes so no one is left out:

ClassBinding
Keyboard and mouseE
Gamepadthe south face button (A on Xbox, Cross on PlayStation, B on Nintendo)
Toucha large labelled button in the lower right zone

What it does

A press reaches the play slice's focus system: whatever is currently in focus — a keepsake that remembers, a door, a locked drawer — has its onUse called. The prompt the player reads (E · REMEMBER · Family Photograph) is drawn from the same focus, so the button and the label always agree.

The button is marked large with a low priority, because in a game with one button that button should be the one the eye finds first on a phone.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game/play/gameplay.inputMap/interact.inputBinding/init.luau The one control the game adds: INTERACT. E on a keyboard, the south face button on a pad, a labelled button on a phone. All three classes are required by the engine — a control that works on a desktop and not on a phone is refused when the map activates, which is the point. Look and walk are not declared here: the player's own camera rig and avatar carry those, and input maps compose.

⌬ Metadata
descriptionA single button control bound to E, the gamepad south face button and a large labelled touch button. Triggers the focused interactable in a first-person exploration game.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/play/gameplay.inputMap/interact.inputBinding

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

—%no reports yet
Sign in to report whether this part worked for you.
Discussion

Scoped to this part · feeds back into the world's score.

0comments
Sign in to post.sign in
No comments yet. Be the first.