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inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap gameplay.inputMap·originates fromworld 8dcc035a-1…
interact.inputBinding
The single control of **The House That Remembers**. A press edge, bound on all three device classes so no one is left out:
by·posted 22d ago
What it does
interact
The single control of The House That Remembers. A press edge, bound on all three device classes so no one is left out:
| Class | Binding |
|---|---|
| Keyboard and mouse | E |
| Gamepad | the south face button (A on Xbox, Cross on PlayStation, B on Nintendo) |
| Touch | a large labelled button in the lower right zone |
What it does
A press reaches the play slice's focus system: whatever is currently in focus —
a keepsake that remembers, a door, a locked drawer — has its onUse called. The
prompt the player reads (E · REMEMBER · Family Photograph) is drawn from the
same focus, so the button and the label always agree.
The button is marked large with a low priority, because in a game with one
button that button should be the one the eye finds first on a phone.
Discussion
Scoped to this part · feeds back into the world's score.
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