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inputmap · drop-in viewer
asset⌬ inputmapinputMapprimary: init.luau·originates fromworld 8dcc035a-1…

gameplay.inputMap

The one control scheme **The House That Remembers** adds on top of whatever the player's camera rig and avatar already activate. It declares a single control, `interact`, and nothing else — looking and walking belong to the first-person camera and the character controller, and in…

by◐niharrk24·posted 22d ago
What it does

gameplay

The one control scheme The House That Remembers adds on top of whatever the player's camera rig and avatar already activate. It declares a single control, interact, and nothing else — looking and walking belong to the first-person camera and the character controller, and input maps compose rather than override, so this one sits alongside them.

ControlLabelKindKeyboardGamepadTouch
interactInteractbuttonEsouth face buttona large labelled button, lower right

What it is for

interact is the whole of the game's input. Press it and the play slice uses whatever it is currently in focus — the keepsake you are standing in front of, the door you have walked up to, the drawer the brass key opens — and while a memory is running it is what lets the room go.

What kind of world it suits

A first-person exploration or narrative game where the player walks a place and touches things: fps, exploration, narrative, mystery, single-player. It is deliberately minimal — one button — because everything else the player does is movement and looking, and those come from the engine's own first-person rig rather than from here.

Group

player. A menu that stands the player group down takes Interact with it and nothing else, which is what a pause card needs.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game/play/gameplay.inputMap/init.luau The game's own controls, composed ON TOP of whatever the camera rig and the avatar already activate. Its group is `player`, so a menu that stands the player group down takes Interact with it and nothing else.

⌬ Metadata
descriptionThe control scheme for The House That Remembers: one control, Interact, on E, the south face button and a labelled touch button. Pairs with the engine's first-person rig, which supplies look and move. Suits a first-person exploratory or narrative game played with one action button.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
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inputbinding · born here
❒asset
# interact The single control of **The House That Remembers**. A press edge, bound on all three device classes so no one is left out: | Class | Binding | |---|---| | Keyboard and mouse | `E` | | Gamepad | the south face button (A on Xbox, Cross on PlayStation, B on Nintendo) | | Touch | a large labelled button in the lower right zone | ## What it does A press reaches the play slice's focus system: whatever is currently in focus — a keepsake that remembers, a door, a locked drawer — has its `onUse` called. The prompt the player reads (`E · REMEMBER · Family Photograph`) is drawn from the same focus, so the button and the label always agree. The button is marked `large` with a low `priority`, because in a game with one button that button should be the one the eye finds first on a phone.
▲ 0↑ born
backing path · game/play/gameplay.inputMap

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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