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Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2Use `skate_physics` when you need a Skate 3 physics system in Zero. It integrates a reconstructed Skate 3-derived Rust physics engine, the skateboard/rider controller, and editable physics components. This guide covers both the skating integration and using the custom rigid-body solver independently. A reconstructed Skate-derived Rust solver simulates bodies assigned to this system; editable Zero entities and components expose their physical state, collision geometry, joints, constraints and motors. The skatepark and rider are demonstrations, not the definition of the package.
Setup guide for the Skate 3 physics system in Zero. Choose the integrated skateboard/rider controller or the independent custom rigid-body engine; author collision shapes, joints and motors, configure inputs, and use the included skating and physics examples.Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.