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module · drop-in viewer
cards
The screens that stop the game: the title, the how-to-play sheet, the pause card and the two endings.
by·posted 1mo ago
What it does
screens.cards
The screens that stop the game: the title, the how-to-play sheet, the pause card and the two endings.
Each is a whole 1080 × 1440 composition rather than a dialog dropped in the middle — the fen fills the top of the frame, the type stacks down the tall axis, and the controls are a column of full-width plates at the foot.
C.title(v)— the causeway at dusk with a hernsew standing on the near post, the title in Garamond, the pitch, and two stacked plates.C.howto(v)— a page out of the Lingster's own field notes: aged paper, ink, a drawn mark in the margin beside each of the five rules, and a sketch of the fen at the foot.C.pause(v)— the lantern, a held run, three stacked plates.C.ending(v)— both endings in one shape.v.won,v.yowes. Six yowes drawn as a tally, the ones the water took as empty outlines; the bird's wing is open on a win and the picture is desaturated on a loss.
There is no row of buttons in this file, because a row of buttons does not fit in 1080 and pretending otherwise is how a portrait screen breaks.
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