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  • doom: nearest-neighbor pixel-art textures + co-op facing relay - All 223 data-bearing doom textures set to filter=nearest so sprites, walls and the HUD render as crisp pixel art (sampler bit baked into each data.ztex). - Co-op marine facing relays through DoomFaceBus: DoomCamera publishes the local player's look facing over the multiplayer RPC channel keyed by account userId; DoomPlayerBody resolves its owner and applies it to the 8-direction billboard. - Authentic STBAR HUD + centered gun, per-frame avatar-resolve perf fix across pickups/monsters/doors, and co-op damage via the doom_hit RPC. --- doom: add DoomFaceBus module README + .metadata sidecars

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jun 25, 2026On main
    01KVZSSR10X1V8CQ1DMHN8XWA7a5f253ff51Browse filesPicked
  • feat(doom): visible combat feedback - attack telegraphs, billboard fireballs+impacts, bullet puffs, monster pain/death frames, player damage flash --- feat(doom): bake E1M1 with combat-feedback sprites + monster state args (attack/pain/death frames, fireballs, puffs)

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jun 18, 2026On main
    01KVDS85CGKE9YKQHD4WA3V9GW27089db3a4Browse filesCompare with this version