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asset⌬ shadershaderprimary: shader.wgsl·originates fromworld 07158574-5…

debugBillboard

Camera-facing billboard shader for the debug overlay's icon sprites. Each instance renders a procedural glyph (camera, light, audio, reflection probe, player) selected by glyph id — drawn analytically in the fragment shader, so icons stay crisp at any zoom with no texture atlas.…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 2mo ago
What it does

debugBillboard

Camera-facing billboard shader for the debug overlay's icon sprites. Each instance renders a procedural glyph (camera, light, audio, reflection probe, player) selected by glyph id — drawn analytically in the fragment shader, so icons stay crisp at any zoom with no texture atlas. Consumed by the debugViz icon system.

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usability—
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quality—
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performance—
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/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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