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module · drop-in viewer
markers
What the commander's intent looks like on the canyon floor: a lit ring under every selected regiment, a marker where an order was posted, a reticle at the radius an armed ability will actually cover, and the pad's ground cursor.
by·posted 1mo ago
What it does
markers
What the commander's intent looks like on the canyon floor: a lit ring under every selected regiment, a marker where an order was posted, a reticle at the radius an armed ability will actually cover, and the pad's ground cursor.
All of it is flat emissive geometry laid on the floor — annuli and thin bars
built at load and spawned temporary, so nothing it makes can reach the scene
and destroy takes the whole set down with the component.
local Markers = require("game.command.markers")
local m = Markers.new()
m:setSelection({ { x = 0, z = 0, radius = 15, broken = false } })
m:order(12, 40)
m:setReticle(12, 40, 14, "lance")
m:setCursor(12, 40)
m:update(dt)
m:destroy()
Owned by the command slice.
Discussion
Scoped to this part · feeds back into the world's score.
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