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sfx_boss_slam.soundClip

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sfx_boss_slam

Boss ground slam. A 2 s heavy slam on wet asphalt: a deep thud, a sub-bass shockwave boom, a puddle splash and rattling debris. AI-generated with audio_gen sfx.

Used by: The bossSlam event, which game/enemies/CrewDirector.component emits on every third boss attack, as the violet shockwave ring goes out.

Part of Banana 2077's sound, driven by game/audio/Soundscape.component.