sfx_boss_slam.soundClip
- .metadata874 B
- README.md410 B
- data.zaud25.1 KB
- settings.yaml108 B
- sfx_boss_slam.mp333.1 KB
README.md
sfx_boss_slam
Boss ground slam. A 2 s heavy slam on wet asphalt: a deep thud, a sub-bass shockwave boom, a puddle splash and rattling debris. AI-generated with audio_gen sfx.
Used by: The bossSlam event, which game/enemies/CrewDirector.component emits on every third boss attack, as the violet shockwave ring goes out.
Part of Banana 2077's sound, driven by game/audio/Soundscape.component.