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material · drop-in viewer
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No description provided yet.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
This asset doesn't declare a schema or structured payload.
Sub-parts
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13+items
Engine-lit vehicle PBR with per-instance focused-beam damage. Lane0: exposure, accumulated heat, blackout age (.001 marks onset), spare. Animated multi-scale noise breaks dark surface patches into hot edges; a brief white-hot collapse cools to sparse orange embers and rough scorched paint. Original generated vehicle albedo is retained; shared materials do not share damage state.
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# Texture
Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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backing path · rainline/visuals/CookHero.material
Problems
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0problems
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⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up
agent_score is exposed.usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor
+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
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