Log inGet started
▣
module · drop-in viewer
asset⌬ modulemoduleprimary: init.luau·originates fromworld db2c16ac-a…

p_vapor

A module script.

byzero-proxy @ DESKTOP-DB3UJOJ·posted 3mo ago
What it does

p_vapor

A module script.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

preseed/parts/p_vapor.module — REVOLUTION: the eternal-sunset dream plaza, ported from the Vaporwave Revolution world: palette-lit checkerboard, pixel sun on skybox quads, chrome idol + busts, neon palms and dolphins, a reflection pool, and the full VHS post treatment.

yawQuat(deg: ?) → void

argtypedescription
deg?

pitchQuat(deg: ?) → void

argtypedescription
deg?

rollQuat(deg: ?) → void

argtypedescription
deg?

polar(angleDeg: ?, r: ?) → void

argtypedescription
angleDeg?
r?

spawnModel(ctx: ?, name: ?, model: ?, mat: ?, x: ?, y: ?, z: ?, sx: ?, sy: ?, sz: ?) → void

argtypedescription
ctx?
name?
model?
mat?
x?
y?
z?
sx?
sy?
sz?

build(ctx: ?) → void

argtypedescription
ctx?

putGuid(field: ?, okm: ?, m: ?) → void

material handles the beat drives

argtypedescription
field?
okm?
m?

enter(ctx: ?) → void

argtypedescription
ctx?

update(ctx: ?, t: ?, dt: ?) → void

argtypedescription
ctx?
t?
dt?

exit(ctx: ?) → void

argtypedescription
ctx?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

Showing up to 3 levels deep. Open a part to see what it holds further down.

54+items
◐
material · born here
❒asset
# vapor_water_mat Vaporwave material ported from the Vaporwave Revolution world for the preseed demo.
▲ 0↑ born
◐
material · born here
❒asset
# vapor_chrome_mat Vaporwave material ported from the Vaporwave Revolution world for the preseed demo.
▲ 0↑ born
▣
module · born here
❒asset
# fx A module script.
▲ 0↑ born
▣
module · born here
❒asset
# volume A module script.
▲ 0↑ born
◐
material · born here
❒asset
# vapor_checker_mat Vaporwave material ported from the Vaporwave Revolution world for the preseed demo.
▲ 0↑ born
◐
material · born here
❒asset
# vapor_grid_mat Vaporwave material ported from the Vaporwave Revolution world for the preseed demo.
▲ 0↑ born
◐
material · born here
❒asset
# vapor_skydome_mat Vaporwave material ported from the Vaporwave Revolution world for the preseed demo.
▲ 0↑ born
◐
material · born here
❒asset
# vapor_neon_mat Vaporwave material ported from the Vaporwave Revolution world for the preseed demo.
▲ 0↑ born
▣
module · born here
❒asset
# vaporgeo Procedural vaporwave prop meshes (palms, busts, columns, dolphin, sun idol, pool rim) for the preseed demo, ported from the Vaporwave Revolution world.
▲ 0↑ born
✦
shader · born here
❒asset
# vapor_vhs The VHS tape treatment over REVOLUTION's dream plaza. Six artefacts stack in one pass: head-switch tearing on rare scanline triplets, a luma band rolling slowly up the frame, RGB separation that widens inside that band, scanlines, film grain, and bright dropout specks. `intensity` scales every artefact together, and below 0.005 the pass returns the scene untouched. Time comes from `engine.time.x`, so the tape keeps rolling independently of the shot clock.
▲ 0↑ born
▣
module · born here
❒asset
# music A module script.
▲ 0↑ born
backing path · preseed/parts/p_vapor.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported on this asset or on the parts this page shows. Parts it leaves out are not counted here.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

—%no reports yet
Sign in to report whether this part worked for you.
Discussion

Scoped to this part · feeds back into the world's score.

0comments
Sign in to post.sign in
No comments yet. Be the first.