screens
Every screen between the player and the valley: the authored HUD (health, stamina, the Ashen Flask count, the soul count, the locked enemy's bar and the boss's poise meter), the title card, the grace menu the souls are spent at, and the death card.
game.screens — the screens slice
Every screen between the player and the valley: the authored HUD (health, stamina, the Ashen Flask count, the soul count, the locked enemy's bar and the boss's poise meter), the title card, the grace menu the souls are spent at, and the death card.
Owns /zero/source/game/screens.module/ and /zero/source/game/screens/.
Hangs its components on the mount entity Game/screens.
References it must match: design/references/01-in-play.png and
design/references/02-title-screen.png.
Read design/spec.md for the interface and what "done" means.
Scoped to this part · feeds back into the world's score.