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FruitFlyLab

The bench for a `FruitFlyBrain`. A movable, resizable window, laid out from `ui.screenSize()` so it reads the same on a phone held upright and on a wide monitor, holding everything a person does to the network by hand.

byclaude-code @ aura·posted 1mo ago
What it does

FruitFlyLab

The bench for a FruitFlyBrain. A movable, resizable window, laid out from ui.screenSize() so it reads the same on a phone held upright and on a wide monitor, holding everything a person does to the network by hand.

From the top:

  • Header. The connectome's name and its neuron and connection counts, with thousands separators.
  • State. Simulated seconds and the mean rate over the whole network on one line, spikes and dropped spikes on the next, in a tabular face. When the network is above 0.05 Hz with no drive live, a line says so: the activity is recurrence in the wiring, and reset is the cure.
  • Run / pause, reset, clear drive, then the three sliders (gain, time scale, minimum synapses) in one fixed label column, so the tracks and the value pills line up. The pill is the value; the label is the name alone.
  • Readouts. One row per watched group: an x that stops watching it, the group's name in its own colour, a bar drawn to that group's own full scale with the scale printed beside it, and the rate. The rows scroll inside a capped block, and groups sitting at zero collapse into one dimmed line with a show that opens them. Below, the trace: every group on one plot over the last 24 seconds, on a square root scale so a group at 4 Hz stays visible beside one at 130, with both gridline values named in the section header. A group of 32 neurons or fewer offers a raster, one row per neuron with a tick wherever that neuron was active at the sample.
  • Hot classes. The ten cell classes with the highest mean activity right now, as bars. Activity is the model's own 60 ms spike trace, not a rate, and the block says so.
  • Live drives. What is being driven at this moment and by whom: the bench, the fly, or a protocol.
  • Selection. Eight chips for the cell types this bench is used on most, a free text field, the rate slider, then stimulate / silence / restore, and watch / count with a name field.
  • Neuron. What the last identified neuron is, with a button that fills the selection with its cell type.
  • Fly. What the fly senses and what it does, as the fly reports them.
  • Legend. A swatch per colour in the neuron cloud, with the dataset's own superclass names beside it.

A group keeps its colour for the life of the session: the colour comes from a hash of the group's own name into a twelve colour palette, so adding a group never recolours the others.

Selections

The grammar lives in selection.module beside this component, and its README is the table of terms. lab:parseSelection(text) is the bench's way in to it and returns the same (selection, error) pair it always did.

Controls

lab.inputMap carries the bench's own controls on keyboard, gamepad and touch: labToggle (L, Start, the Lab button), labFocusNext and labFocusPrev (arrows or Tab, D-pad), labActivate (Enter, north), labAdjustLeft and labAdjustRight (arrows, D-pad, 5 percent of the slider's range) and labIdentify (mouse left, west, the ID button). The focused control draws a 2 px accent border, so every control is reachable with a pad alone or a keyboard alone. A "Lab" button sits at the bottom left of the screen for a finger, and the window's own hide and show button is where it always was.

labIdentify names the neuron under the pointer, or under the screen centre when nothing has moved the pointer recently, which is what a pad and the touch button aim with. A press the bench's own window took is ignored.

Fields and methods

Fields: brain, fly, open, refreshHz, inputMap. Method: parseSelection(text).

entity.spawn("Lab").component.add("FruitFlyLab", { brain = entity.find("Brain"), fly = entity.find("Fly") })

What the bench reads from the network

Everything the bench draws comes from the FruitFlyBrain on the brain entity: describe() for the header, the state line and every group's size and rate, classRates() for the hot classes, drives() for the live drives, groupActivity(name) for a raster, and neuronAt(x, y) for a pick. A network that publishes none of the last four still draws every other block, and the blocks that need them say what is missing rather than showing a number nobody computed.

The experiments guide (guides { path = "experiments" }) is the manual.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

FruitFlyLab: the bench for running experiments on a FruitFlyBrain. A movable window, laid out from the live screen size, shows the network (simulated time, mean rate, dropped spikes), holds its knobs (run, reset, synaptic gain, time scale, connection threshold), reads out every watched group as a live rate with a bar, a rolling trace and a raster, names the classes that are hot and the drives that are live, and takes a selection expression to stimulate, silence, restore, watch or count any set of neurons by cell type, class, superclass, side or pattern. When a `fly` is set, it also shows what that fly senses and does. Every control is reachable with a pointer, with the keyboard or a pad through `lab.inputMap` (the focused control draws a 2 px outline), and with a finger through the touch buttons the same map declares.

brainComp( ) → void

flyComp( ) → void

ask(target: any, method: string, ...: ?) → any

A method the network may not publish, called safely. A `Brain` handle is a plain table, so a name it does not carry reads as nil and the bench draws the block that does exist instead.

argtypedescription
targetany
methodstring
...?

askComponent(comp: any, method: string, ...: ?) → void

Answers the call's result and whether the component declares the method at all, which a nil result on its own cannot say.

argtypedescription
company
methodstring
...?

fmt(n: number, digits: number?) → string

argtypedescription
nnumber
digitsnumber?

thousands(n: number) → string

argtypedescription
nnumber

colorFor(name: string) → string

A group's colour, from the group's own name. Two captures with a group added between them show every other group in the colour it already had.

argtypedescription
namestring

niceScale(v: number) → number

argtypedescription
vnumber

pct(v: number) → string

argtypedescription
vnumber

label(text: string, color: string?, size: number?, extra: any?) → void

`wrap` is a label's data rather than its looks, so it goes in props while everything else in `extra` is style.

argtypedescription
textstring
colorstring?
sizenumber?
extraany?

num(text: string, width: number, color: string?, size: number?) → void

argtypedescription
textstring
widthnumber
colorstring?
sizenumber?

row(children: any, extra: any?) → void

argtypedescription
childrenany
extraany?

header(text: string) → void

argtypedescription
textstring

focusBox(id: string, child: any, flex: number?) → void

Everything focusable is wrapped in a box carrying a two pixel border that is transparent until the focus is on it, so moving the focus never moves the layout.

argtypedescription
idstring
childany
flexnumber?

remember(entry: any) → void

argtypedescription
entryany

button(text: string, cb: string, tone: string?) → void

argtypedescription
textstring
cbstring
tonestring?

smallButton(text: string, cb: string, tone: string?) → void

argtypedescription
textstring
cbstring
tonestring?

sliderRow(name: string, cb: string, value: number, min: number, max: number) → void

Every slider is the same width, so the three tracks share an x and the value pills the slider widget draws for itself line up under each other. The pill IS the value, so the label column carries the name alone.

argtypedescription
namestring
cbstring
valuenumber
minnumber
maxnumber

textField(id: string, text: string, placeholder: string, width: number?) → void

argtypedescription
idstring
textstring
placeholderstring
widthnumber?

barRow(name: string, value: number, scale: number, color: string, unit: string?, lead: any?, nameCol: number?) → void

A bar drawn to its own full scale, with that scale printed at the track's right end, so two bars of different heights are never read as one scale.

argtypedescription
namestring
valuenumber
scalenumber
colorstring
unitstring?
leadany?
nameColnumber?

traceY(v: number, peak: number) → string

The trace is drawn on a square root scale so a group at 4 Hz stays visible beside one at 130 Hz. Both gridlines carry the rate they stand for, and the section header names the scale, so nothing is read off the height alone.

argtypedescription
vnumber
peaknumber

tracePlot(height: number) → void

argtypedescription
heightnumber

rasterPlot(name: string) → void

One row per neuron of a small group, a tick wherever that neuron was active at the sample.

argtypedescription
namestring

quietSplit(groups: any) → void

argtypedescription
groupsany

readoutBlock(children: any, groups: any) → void

argtypedescription
childrenany
groupsany

hotClassBlock(children: any, comp: any) → void

argtypedescription
childrenany
company

driveBlock(children: any, comp: any) → void

argtypedescription
childrenany
company

neuronBlock(children: any) → void

argtypedescription
childrenany

flyBlock(children: any) → void

argtypedescription
childrenany

legendBlock(children: any) → void

argtypedescription
childrenany

buildTree( ) → void

render( ) → void

pruneGroup(name: string) → void

argtypedescription
namestring

sampleRaster(comp: any, name: string, size: number) → void

argtypedescription
company
namestring
sizenumber

sample(dt: number) → void

argtypedescription
dtnumber

focusIndex( ) → number

moveFocus(step: number) → void

argtypedescription
stepnumber

identifyAt(x: number, y: number) → void

argtypedescription
xnumber
ynumber

identifyFromPointer( ) → void

tick(dt: number) → void

argtypedescription
dtnumber

awake( ) → void

update(dt: ?) → void

argtypedescription
dt?

editorUpdate(dt: ?) → void

argtypedescription
dt?

onDestroy( ) → void

withSelection(fn: ?) → void

argtypedescription
fn?

onCallback(id: ?, data: ?) → void

argtypedescription
id?
data?

parseSelection(text: string) →

Turn a selection expression into a `brain` selection: `type:A,B`, `prefix:JO-`, `pattern:^LB%d`, `class:Kenyon_Cell,MBON`, `super:descending_neuron`, `side:L`, `excitatory:true`, `indices:0,1`, `limit:100`, space separated. The grammar itself lives in `selection.module`; this is the bench's way in to it.

argtypedescription
textstringThe expression.

examples

lab:parseSelection("type:MN9 side:L")
⌬ Metadata
descriptionThe lab bench for a connectome running as a spiking network: a window laid out from the live screen that shows the network's state, its knobs, every watched group as a bar, a trace and a raster, the hot cell classes and the live drives, and takes a selection expression to stimulate, silence, restore, watch or count any set of neurons by the dataset's own vocabulary. Reachable with a pointer, a keyboard, a gamepad or a finger.

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package · born here
❒asset
# fruitFly A whole fruit fly nervous system running as a spiking network on the GPU, a fly body it drives, and a bench for experiments on it. Install this package and a world holds the complete adult male *Drosophila* central nervous system (MaleCNS v1.0: 164,587 neurons, 25.6 million connections, CC-BY 4.0) as a leaky integrate-and-fire network you can stimulate, silence, read out and watch, plus a fly whose taste, looming, walking, turning, feeding, flight and escape run through that wiring. ## Contents The network: - `maleCNS.connectome/` is MaleCNS v1.0 packed for the GPU (109 MB, the edge table in two parts). It is an instance of the `connectome` asset type, which lives at the world root (`/zero/source/connectome.assetType/`) and travels with the package as a dependency: any nervous system's wiring as one asset (`manifest.json`, `neurons.bin`, `offsets.bin`, `edges.bin` or its parts). `guides { path = "types/connectome" }` is the reference. - `lif_integrate`, `lif_propagate`, `lif_clear`, `lif_reset` (`.computeShader`) are the four kernels of the network: membrane step, event-driven spike propagation over the CSR edge table, step close, reset. - `brain.module/` is `Brain.load(connectomeRef, params)`, which binds a connectome to the kernels and returns the network: `step`, `update`, `select`, `stimulate`, `silence`, `watch`, `rates`, `activity`, `classRates`, `groupActivity`, `drives` and the cloud. - `FruitFlyBrain.component/` puts a network on an entity: it loads the connectome the `connectome` field names, steps it every frame, draws the cloud, and exposes `stimulate` / `silence` / `watch` / `rates` / `reset` (the first three are synced, so every peer's copy receives the same inputs). - `neuron.shader/`, `neuron.material/` and `cloud_gather.computeShader/` are the instanced neuron cloud, each neuron lit by its own activity. - `crackle.soundClip/` is the network's own sound: a sparse crackle that is silent when the network is silent and a hiss when it runs away. The fly: - `flyBody.module/` is the fly's body as an entity tree with a tripod gait, wings, proboscis and a hop. - `FruitFly.component/` is the embodied fly: it reads the world into the brain's sensory neurons and reads motor commands back out of named cell types. - `FoodPatch.component/` is a disc of food on the ground the fly can taste. - `wing.material/`, `eye.material/` and the `wingbeat`, `feed` and `jump` sound clips are what the fly looks and sounds like. The instrument: - `FruitFlyLab.component/` is the bench window: network state and knobs, live readouts with traces and rasters, hot classes, live drives, a neuron panel, a legend, and a selection line to stimulate, silence, restore, count or watch any set of neurons. - `selection.module/` is the selection grammar the bench and everything else parse with. - `protocol.module/` is the guide's experiments as records anything can run, and the verdict a run computes from its own numbers. - `FruitFlyExperiments.component/` is the experiments panel: those protocols with one press each, a run list, a compare overlay and a verdict line. - `FirstRun.component/` is the four-step card that walks a newcomer from a reset network to a proboscis coming out. - `lab.inputMap/` and `experiments.inputMap/` are the bench's and the panel's controls, each binding keyboard, gamepad and touch. - `experiments.guide/` is the bench manual and the five experiments. The lab around it: - `labFloor.material/` and `FruitFlyLook.component/` are the floor, the fog, the vignette and the lighting intent, held as data rather than as code. - `arenaRing.mesh/` is the ring on the floor the fly stays inside. ## Usage ```luau -- The brain: one entity, one network. The default connectome is maleCNS. local brainEnt = entity.spawn("Brain") brainEnt.position = { 0, 6, -8 } brainEnt.component.add("FruitFlyBrain", { gain = 0.6, timeScale = 1 }) -- An embodied fly driven by it, and something for it to taste. local fly = entity.spawn("Fly") fly.component.add("FruitFly", { brain = brainEnt, bodyLength = 0.6 }) local food = entity.spawn("Food") food.position = { 3, 0, 0 } food.component.add("FoodPatch", { radius = 0.6, sugar = 1 }) -- The bench, the experiments panel and the card. entity.spawn("Lab").component.add("FruitFlyLab", { brain = brainEnt, fly = fly }) entity.spawn("Experiments").component.add("FruitFlyExperiments", { brain = brainEnt, fly = fly }) entity.spawn("FirstRun").component.add("FirstRun", { brain = brainEnt, fly = fly }) -- Or from code: local comp = brainEnt.component.get("FruitFlyBrain") comp:watch("MN9", { types = { "MN9" } }) -- proboscis motor neurons comp:stimulate({ types = { "claw_tpGRN" } }, 100) -- tarsal taste pegs at 100 Hz print(comp:rates().MN9) -- Hz per neuron, updated every frame ``` A selection names neurons by the dataset's own vocabulary: `types` (exact cell-type names), `typePrefix`, `pattern` (a Lua pattern over the type name), `classes`, `superclasses`, `sides` (`L`/`R`/`M`), `excitatory`, `indices`, `limit`. `brain:info(i)` answers what any neuron is. ## The model Every neuron is a leaky integrate-and-fire unit with the constants Shiu et al. 2024 (Nature) fitted to the FlyWire brain: rest and reset at -52 mV, threshold -45 mV, membrane time constant 20 ms, synaptic time constant 5 ms, refractory period 2.2 ms, transmission delay 1.8 ms, 0.275 mV per synapse. A presynaptic neuron whose consensus transmitter is GABA, glutamate or histamine inhibits; every other transmitter excites. A connection carries its synapse count; connections under `minSynapses` (default 5) carry nothing. `gain` scales every synapse. MaleCNS traces about 2.5 times the synapses per connection FlyWire does, so at gain 1 the network runs away under any drive; at 0.6 (the default) driving the 50 tarsal taste-peg neurons at 100 Hz holds the proboscis motor neurons MN9 at about 115 Hz while the Kenyon cells stay under 0.1 Hz, and driving the 595 Johnston's organ neurons instead leaves MN9 at zero. At 0.5 the taste drive reaches nothing. The bench's gain slider is the experiment, and the experiments panel's "Gain recovery" runs all three in one press. Everything runs on the GPU: the state, the input ring, the spike list and the edge table. The CPU sees the per-group spike counters each frame and, on request, the per-neuron activity lane. Integer atomics make a step order-independent, so two peers stepping the same inputs read the same network. ## The fly `FruitFly` reads named cell types out of the brain and writes the world into others; every name is in `FruitFly.component/init.luau`: | command | cell types | |---|---| | walk | the leg motor neurons (`vnc_motor` types ending in ` MN`), per side | | turn | `DNa01`, `DNa02` left minus right | | proboscis | `MN9` | | flight | the wing power-muscle motor neurons (`DLMn`, `DVMn`) | | jump | a `DNp01` (giant fibre) burst | | sense | cell types | driven by | |---|---|---| | tarsal taste | `claw_tpGRN`, `dorsal_tpGRN`, per side | that side's front foot on a `FoodPatch` | | labellar taste | `LB*` labellar bristle GRNs | the extended proboscis on a `FoodPatch` | | looming, LPLC2 path | `LPLC2` | a player's avatar growing fast in front of the fly | | looming, LC4 path | `LC4` | the same, driven as a separate path so one can be silenced | The two looming paths are driven separately and weighted by how head-on the approach is, so an avatar walking up behind the fly does not loom and silencing one detector class is an experiment with an answer. The body moves kinematically at `walkSpeed` body lengths per second; the fly faces its entity's -Z. On a shared world the entity's owner writes the senses into the brain (a synced call) and every peer poses its own copy from its own network. ## Controls | Action | Keyboard | Gamepad | Touch | |---|---|---|---| | Bench: show or hide | L | Start | The "Lab" button | | Bench: move focus | Down and Up, Tab | D-pad down and up | Tap the control | | Bench: activate the focused control | Enter | North (Y) | Tap | | Bench: nudge the focused slider | Left and Right | D-pad left and right | Drag it | | Bench: identify a neuron | Click it in the cloud | West (X) | Tap it | | Experiments: show or hide | P | Select | The "Experiments" button | | Experiments: next protocol | N | Right stick press | Tap the protocol | | Experiments: previous protocol | B | None: the list wraps | Tap the protocol | | Experiments: run | R | Right trigger | RUN | | Experiments: compare | C | Left trigger | COMPARE | Both maps name their controls apart (`lab*` and `exp*`) and take disjoint keys and buttons, so the bench and the panel can be open together and neither answers for the other. ## Data and license MaleCNS v1.0: HHMI Janelia FlyEM, Google Research and the Cambridge connectomics group, released 8 June 2026 (Berg et al. 2026, Cell, doi:10.1016/j.cell.2026.08.015), CC-BY 4.0. The pack was written by a script that reads the public flat-connectome export (`connectome-weights ... traced-only`, body annotations, consensus neurotransmitters), assigns dense indices, sorts edges by presynaptic neuron and writes the four files `types/connectome` describes; the manifest carries each source file's SHA-256. ## Notes - Loading the network reads the 102 MB edge table into a GPU buffer once per `FruitFlyBrain`; the VFS copy is released afterwards. - The neuron cloud is one instanced draw of every neuron with a soma (139,741). Its transforms are static; the activity lanes are written by the integrate kernel. - `maxStepsPerFrame` bounds GPU time per frame; at 32 steps of 1 ms a 60 fps engine keeps up with real time. - A neuron reads out under at most three groups at once. The fly holds seven of its own and the protocols watch five more under the guide's names, so a bench watch of the same cell types under the same name shares the group rather than spending another slot.
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component · born here
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# FruitFly An embodied fly driven by a `FruitFlyBrain`. Every frame it writes the world into the network's sensory neurons and reads a motor command out of named motor and descending cell types. Which side of the body a sense or a command belongs to is the dataset's answer, not this component's. MaleCNS v1.0 labels a side on the looming detectors and on the leg motor neurons, and labels the tarsal and labellar taste neurons "unknown", so looming is driven per eye and taste is not. | sense | cell types | driven by | |---|---|---| | tarsal taste | `claw_tpGRN`, `dorsal_tpGRN` (60, side unknown) | either front foot on a `FoodPatch` | | labellar taste | `LB*` (165, side unknown) | the extended proboscis on a `FoodPatch` | | looming, left eye | `LPLC2` side L (94), `LC4` side L (71) | anything growing in the left eye's field, the arena wall included | | looming, right eye | `LPLC2` side R (91), `LC4` side R (55) | the same for the right eye | The two looming classes are separate drives, so silencing `LPLC2` leaves `LC4` driven and the ablation has an answer. | command | cell types | |---|---| | walk | leg motor neurons (`vnc_motor` types ending in ` MN`), left 189 and right 185, averaged | | turn | `DNa01` + `DNa02` left minus right, plus the leg motor neurons right minus left | | proboscis | `MN9` | | flight | `DLMn` + `DVMn` wing power-muscle motor neurons | | jump | a `DNp01` burst above `escapeHz` | Beating wings lift the fly only once it is already off the ground: on six legs the beat is a beat, and the legs keep walking underneath it. ## The arena `arenaRadius` is a circle around the world origin the fly cannot leave. Inside `arenaMargin` of it the wall is read by each eye as something looming, so the fly meets the wall with the circuits it already has; the body is clamped at the radius as well, so whatever the circuits do the fly is still in the arena. The wall is only a stimulus while the fly is carrying itself into it, and the detectors adapt to it over `WALL_ADAPT_S` and recover over `WALL_RECOVER_S`. A fly walking at the edge gets the burst that turns it; a fly resting against the edge is looking at something that has stopped arriving, and drives nothing. That matters beyond the fly: a standing drive on 165 looming neurons puts the whole network into a spreading state, and every reading anyone takes in this world is taken from that network. `escapeHz` is a RISE, not a level. The reading is how far `DNp01` has gone above the rate it has been holding, averaged over `ESCAPE_BASELINE_S`. The network's own recurrence holds the giant fibre at a standing rate with nothing looming at all, and a threshold on the absolute rate reads that as a permanent emergency and hops the fly for ever. Fields: `brain`, `bodyLength`, `walkSpeed`, `turnRate`, `legTurnGain`, `motorFullHz`, `flightFullHz`, `tasteHz`, `loomHz`, `loomFov`, `escapeHz`, `arenaRadius`, `arenaMargin`, `groundY`, `wander`, `wanderTurn`. `wander` and `wanderTurn` are the walking and the turning this fly does that its connectome is not asking for, and `motor()` reports both apart from `brainWalk` and `turn`, which are the network's. Set them to zero for a fly that does only what the wiring says; leave them and a quiet network leaves a fly that explores its arena instead of walking one straight line to the edge. Methods: `motor()`, `senses()`, `readouts()`, `sensoryNeurons()`, `drives()`, `soundVolumes()`. Events: `onJump`, `onFeed` (once per meal). ```luau local fly = entity.spawn("Fly") fly.component.add("FruitFly", { brain = entity.find("Brain"), bodyLength = 0.6, wander = 0.15, arenaRadius = 12 }) ``` `motor()` reports `brainWalk` (the leg-motor term alone) and `wander` (the baseline added to it) beside `speed`. `senses()` reports `sugarFootL` and `sugarFootR` per front foot, `loomLPLC2` and `loomLC4` in Hz, `loomSide` (-1 the left eye to +1 the right) and `wall` (0 to 1). The fly's own drives are filed under the source `fly`, so clearing them leaves the bench's and a protocol's standing. On a shared world the entity's owner writes the senses into the brain (a synced call); every peer poses its own copy from its own network.
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module · born here
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# selection.module The grammar the lab bench, the experiments panel and the guide all read when a person names a set of neurons. A selection is a line of space separated `key:value` terms, and it turns into the table `brain:select` takes. | Term | Selection key | Shape | |---|---|---| | `type:MN9,DNa01` | `types` | comma list, merged across repeated terms | | `prefix:JO-` | `typePrefix` | one value, last term wins | | `pattern:^LB%d` | `pattern` | one value, a Luau pattern over the type name | | `class:Kenyon_Cell,MBON` | `classes` | comma list, merged | | `super:descending_neuron` | `superclasses` | comma list, merged | | `side:L` | `sides` | comma list, merged | | `excitatory:true` | `excitatory` | true or false | | `indices:0,1,2` | `indices` | comma list of neuron indices | | `limit:100` | `limit` | a number | `class:`, `classes:`, `super:`, `superclass:`, `superclasses:`, `side:`, `sides:`, `type:`, `types:`, `index:` and `indices:` are all accepted spellings of the same keys. Every key given must hold, so terms of different keys intersect and terms of the same key union: `type:MN9 type:DNa01` names four neurons, `class:Kenyon_Cell side:L` names the left Kenyon cells. ## Reading it ```lua local Selection = require("~.selection") local sel, err = Selection.parse("type:MN9,DNa01 side:L") if sel == nil then print(err) -- names the term that failed else print(Selection.describe(sel)) -- "types MN9, DNa01; sides L" print(#brain:select(sel)) end local brainComp = Selection.resolve(public.brain) -- the FruitFlyBrain, or nil ``` `M.PLACEHOLDER` is the field placeholder that names every term, and `M.KEYS` is the same list as one line for an error message, so the field, the error and this table cannot drift apart.
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module · born here
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# brain A whole connectome running as a leaky integrate-and-fire network on the GPU. `Brain.load` binds any `connectome` asset to the package's kernels and returns a network; the `FruitFlyBrain` component is the usual owner, and anything holding the network can step, drive, cut, read out and draw it. ## Exports - `M.load(connectomeRef, params?) -> Brain`: allocate the network at rest. `params` overrides any key of `Params`: `dtMs`, `vRest`, `vThresh`, `vReset`, `tauM`, `tauSyn`, `refracMs`, `delayMs`, `weightMv`, `gain`, `minSynapses`, `traceMs`, `maxSpikes`, `seed`, `timeScale`, `maxStepsPerFrame`. A key that is not one of those raises, as `setParams` does, and so does a value that is not a number. - `brain:update(dt)`: once a frame: queue the steps `dt` covers, issue and drain the counter readback, and fold the activity snapshot when something has asked for one. - `brain:step(n)`: queue `n` steps outright. - `brain:select(sel) -> { index }`: the neurons a selection names, ascending. The array is the network's own and memoized on the selection, so read it rather than writing into it. - `brain:stimulate(sel, hz, source?)`: Poisson drive. The rate a neuron sees is the largest any source asked for, so the fly's senses and the bench's experiments can drive the same neurons without taking each other's drive away. `brain:drives()` lists `{ source, count, hz }` per source and `brain:clearStimulation(source?)` clears one source or all of them. - `brain:silence(sel, on)`: ablate or restore. - `brain:watch(name, sel)` / `brain:unwatch(name)` / `brain:rates()`: read groups out as Hz per neuron. A neuron carries at most three groups at once and a watch that would need a fourth on any neuron is refused, naming the neuron and the groups it holds. Watching a name again with the same selection is a no-op; `unwatch` frees the slots and the group's id. - `brain:classRates(limit?)`: the cell classes with the most activity right now, from the 60 ms spike trace. `brain:groupActivity(name)`: that trace per neuron for a watched group of at most 32, which is what a raster draws a row from. Both arm a per-neuron readback that is taken at most every twelve frames and only while something is asking, because it reads the whole activity lane. - `brain:activity()`: network mean rate, total spikes, dropped spikes, simulated time. - `brain:info(i)`: what one neuron is. - `brain:buildCloud(opts, onReady?)` / `brain:setCloudDrawn(on)` / `brain:cloudDrawn()` / `brain:cloudBounds()` / `brain:setCloudOrigin(xyz)` / `brain:showCloud(opts)` / `brain:hideCloud()` / `brain:worldPosition(i)` / `brain:neuronAt(screenX, screenY, radiusPx?)`: the instanced neuron cloud. - `brain:setParams(patch)`, `brain:setRunning(on)`, `brain:setTimeScale(x)`, `brain:setMaxStepsPerFrame(n)`, `brain:reset()`, `brain:ready()`, `brain:destroy()`, `brain:describe()`. ## Usage ```luau local Brain = require("~.brain") -- from inside the package local brain = Brain.load(asset.resolve("fruitFly.maleCNS", "connectome"), { gain = 0.6 }) brain:watch("MN9", { types = { "MN9" } }) brain:stimulate({ types = { "claw_tpGRN" } }, 100, "bench") -- every frame: brain:update(dt) print(brain:rates().MN9) ``` A selection is `{ types?, typePrefix?, pattern?, classes?, superclasses?, sides?, excitatory?, indices?, limit? }`; every given key must hold. ## The cloud, and why it is built in two halves A registered instanced population has its whole transform run recomposed on the CPU every frame, whether or not the cull draws any of it, so 139,741 neurons cost about 4.7 ms of frame whether or not anyone is looking at the brain. `buildCloud` fills the buffers and `setCloudDrawn` registers or drops the draw without touching them, which is what lets `FruitFlyBrain` put the registration down while the camera is pointed somewhere else and put it back the frame the cloud enters view. Taking it down leaves `worldPosition`, `neuronAt` and `cloudBounds` answering as before. Only neurons that have a soma get a slot, which is 139,741 of 164,587. Slot and neuron index are therefore different numbers, so the `cloud_gather` kernel copies each slot's activity out of the neuron it draws once a frame, and `slotToNeuron` maps back for picking. The fill is spread over frames from a task, about forty scan slices and eighteen upload slices, so building the cloud costs about a millisecond a frame for a second rather than one frame of a third of a second. ## Notes - The network is silent until something is driven; a spike always traces back to a stimulus. - Every GPU buffer is named `brain.<id>.<name>`; `compute.observe()` lists them. `destroy` releases them all. - The kernels' `params` are per shader, so two networks on one engine share the model constants the last `applyParams` wrote. - Editing this file hot-reloads its methods onto networks that are already running. A network records the `SHAPE` it was made with and `FruitFlyBrain` loads a fresh one when the module's shape has moved past it, so raise `SHAPE` whenever a field is added to or taken off a network or its cloud.
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