SURF VOID
README.md
SURF VOID — references
Art direction (reuse word for word): clean low-poly Source-engine surf map look — glossy smooth plastic ramps in saturated neon gradients (teal, magenta, violet) with crisp thin white dev-texture grid lines, floating over a deep indigo-to-sunset-orange twilight void, hard golden directional sunset light with long sharp shadows and hazy purple distance fog, mid-2000s Counter-Strike: Source community-map era, pristine and unworn.
| Image | Shows |
|---|---|
| in_play.texture | The game in play: first-person view sliding along a steep surf ramp over the void, with the HUD (speed in u/s, run timer, checkpoint counter, crosshair). The main look the finished game is held to. |
| title.texture | Title screen: "SURF VOID" wordmark, "PRESS ENTER TO SURF" prompt, best time, floating ramps behind. |
| player.texture | The player character (surfer in a hooded tactical jacket with teal accents and visor mask), front-on on plain ground. |
| surf_ramp.texture | The signature object: a floating triangular-prism surf ramp with steep teal-to-violet faces, white grid lines and a glowing ridge. |
| checkpoint.texture | A checkpoint platform: hexagonal grid pad with a teal light gate and a hologram number. |
| finish.texture | The finish zone: end platform with a magenta-and-gold FINISH arch, checkered strip and golden light column. |