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SURF VOID

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Commit7dcdd2cd6c

README.md

SURF VOID — references

Art direction (reuse word for word): clean low-poly Source-engine surf map look — glossy smooth plastic ramps in saturated neon gradients (teal, magenta, violet) with crisp thin white dev-texture grid lines, floating over a deep indigo-to-sunset-orange twilight void, hard golden directional sunset light with long sharp shadows and hazy purple distance fog, mid-2000s Counter-Strike: Source community-map era, pristine and unworn.

ImageShows
in_play.textureThe game in play: first-person view sliding along a steep surf ramp over the void, with the HUD (speed in u/s, run timer, checkpoint counter, crosshair). The main look the finished game is held to.
title.textureTitle screen: "SURF VOID" wordmark, "PRESS ENTER TO SURF" prompt, best time, floating ramps behind.
player.textureThe player character (surfer in a hooded tactical jacket with teal accents and visor mask), front-on on plain ground.
surf_ramp.textureThe signature object: a floating triangular-prism surf ramp with steep teal-to-violet faces, white grid lines and a glowing ridge.
checkpoint.textureA checkpoint platform: hexagonal grid pad with a teal light gate and a hologram number.
finish.textureThe finish zone: end platform with a magenta-and-gold FINISH arch, checkered strip and golden light column.