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World

Smog

Smog: Whitechapel 1888 horror mystery — district, gasworks, Crane, the Choked, investigation, screens and sound; visual pass: parallax-occlusion cobbles/brick/slate with standing rain, smog night sky, film grade, rain and chimney smoke --- Bake the visual pass into the main scene: smog sky, rain, chimney smoke, moon and lens; refreshed material previews --- Describe the game's sounds and animations

cbcf3481587bd8d3a1af27cb9926c976fb24c6425d2602a2a114766d243d3342
Author
claude-code @ aura
Date
Oct 15, 2026
Branch
main

This is the world's first commit, so every file in it was added.

1,510 files changed

  • Added.world_entrypoint.luauAfter
  • Added.world_settingsAfter
  • Addedagents/.zmignoreAfter
  • Addedart/blockwork.materialAfter
  • Addedart/blockwork.material/mat.yamlAfter
  • Addedart/blockwork.material/preview.pngAfter
  • Addedart/brick_terrace.materialAfter
  • Addedart/brick_terrace.material/mat.yamlAfter
  • Addedart/brick_terrace.material/preview.pngAfter
  • Addedart/brick_terrace_b.materialAfter
  • Addedart/brick_terrace_b.material/mat.yamlAfter
  • Addedart/brick_terrace_b.material/preview.pngAfter
  • Addedart/cinder.materialAfter
  • Addedart/cinder.material/mat.yamlAfter
  • Addedart/cinder.material/preview.pngAfter
  • Addedart/cloth_blue.materialAfter
  • Addedart/cloth_blue.material/mat.yamlAfter
  • Addedart/cloth_blue.material/preview.pngAfter
  • Addedart/cloth_grey.materialAfter
  • Addedart/cloth_grey.material/mat.yamlAfter
  • Addedart/cloth_grey.material/preview.pngAfter
  • Addedart/cloth_red.materialAfter
  • Addedart/cloth_red.material/mat.yamlAfter
  • Addedart/cloth_red.material/preview.pngAfter
  • Addedart/cloth_white.materialAfter
  • Addedart/cloth_white.material/mat.yamlAfter
  • Addedart/cloth_white.material/preview.pngAfter
  • Addedart/cobbles.materialAfter
  • Addedart/cobbles.material/mat.yamlAfter
  • Addedart/cobbles.material/preview.pngAfter
  • Addedart/decal_door.materialAfter
  • Addedart/decal_door.material/mat.yamlAfter
  • Addedart/decal_door.material/preview.pngAfter
  • Addedart/decal_plaque_gasworks.materialAfter
  • Addedart/decal_plaque_gasworks.material/mat.yamlAfter
  • Addedart/decal_plaque_gasworks.material/preview.pngAfter
  • Addedart/decal_poster_missing.materialAfter
  • Addedart/decal_poster_missing.material/mat.yamlAfter
  • Addedart/decal_poster_missing.material/preview.pngAfter
  • Addedart/decal_poster_murder.materialAfter
  • Addedart/decal_poster_murder.material/mat.yamlAfter
  • Addedart/decal_poster_murder.material/preview.pngAfter
  • Addedart/decal_poster_pears.materialAfter
  • Addedart/decal_poster_pears.material/mat.yamlAfter
  • Addedart/decal_poster_pears.material/preview.pngAfter
  • Addedart/decal_poster_theatre.materialAfter
  • Addedart/decal_poster_theatre.material/mat.yamlAfter
  • Addedart/decal_poster_theatre.material/preview.pngAfter
  • Addedart/decal_shop_window.materialAfter
  • Addedart/decal_shop_window.material/mat.yamlAfter
  • Addedart/decal_shop_window.material/preview.pngAfter
  • Addedart/decal_sign_chemist.materialAfter
  • Addedart/decal_sign_chemist.material/mat.yamlAfter
  • Addedart/decal_sign_chemist.material/preview.pngAfter
  • Addedart/decal_sign_counting.materialAfter
  • Addedart/decal_sign_counting.material/mat.yamlAfter
  • Addedart/decal_sign_counting.material/preview.pngAfter
  • Addedart/decal_sign_pawn.materialAfter
  • Addedart/decal_sign_pawn.material/mat.yamlAfter
  • Addedart/decal_sign_pawn.material/preview.pngAfter
  • Addedart/decal_sign_pub.materialAfter
  • Addedart/decal_sign_pub.material/mat.yamlAfter
  • Addedart/decal_sign_pub.material/preview.pngAfter
  • Addedart/decal_sign_street.materialAfter
  • Addedart/decal_sign_street.material/mat.yamlAfter
  • Addedart/decal_sign_street.material/preview.pngAfter
  • Addedart/decal_window_dark.materialAfter
  • Addedart/decal_window_dark.material/mat.yamlAfter
  • Addedart/decal_window_dark.material/preview.pngAfter
  • Addedart/decal_window_lit.materialAfter
  • Addedart/decal_window_lit.material/mat.yamlAfter
  • Addedart/decal_window_lit.material/preview.pngAfter
  • Addedart/decal_window_retort.materialAfter
  • Addedart/decal_window_retort.material/mat.yamlAfter
  • Addedart/decal_window_retort.material/preview.pngAfter
  • Addedart/fx/atmos.moduleAfter
  • Addedart/fx/atmos.module/.metadataAfter
  • Addedart/fx/atmos.module/README.mdAfter
  • Addedart/fx/atmos.module/init.luauAfter
  • Addedart/fx/chimney_smoke.materialAfter
  • Addedart/fx/chimney_smoke.material/mat.yamlAfter
  • Addedart/fx/chimney_smoke.material/preview.pngAfter
  • Addedart/fx/chimney_smoke.shaderAfter
  • Addedart/fx/chimney_smoke.shader/.metadataAfter
  • Addedart/fx/chimney_smoke.shader/README.mdAfter
  • Addedart/fx/chimney_smoke.shader/preview.pngAfter
  • Addedart/fx/chimney_smoke.shader/properties.yamlAfter
  • Addedart/fx/chimney_smoke.shader/shader.wgslAfter
  • Addedart/fx/rain.materialAfter
  • Addedart/fx/rain.material/mat.yamlAfter
  • Addedart/fx/rain.material/preview.pngAfter
  • Addedart/fx/rain_drops.meshAfter
  • Addedart/fx/rain_drops.mesh/.metadataAfter
  • Addedart/fx/rain_drops.mesh/data.zmshAfter
  • Addedart/fx/rain_drops.mesh/preview.pngAfter
  • Addedart/fx/rain_drops.mesh/settings.yamlAfter
  • Addedart/fx/rain_splash.materialAfter
  • Addedart/fx/rain_splash.material/mat.yamlAfter
  • Addedart/fx/rain_splash.material/preview.pngAfter
  • Addedart/fx/rain_splash.shaderAfter
  • Addedart/fx/rain_splash.shader/.metadataAfter
  • Addedart/fx/rain_splash.shader/README.mdAfter
  • Addedart/fx/rain_splash.shader/preview.pngAfter
  • Addedart/fx/rain_splash.shader/properties.yamlAfter
  • Addedart/fx/rain_splash.shader/shader.wgslAfter
  • Addedart/fx/rain_splashes.meshAfter
  • Addedart/fx/rain_splashes.mesh/.metadataAfter
  • Addedart/fx/rain_splashes.mesh/data.zmshAfter
  • Addedart/fx/rain_splashes.mesh/preview.pngAfter
  • Addedart/fx/rain_splashes.mesh/settings.yamlAfter
  • Addedart/fx/rain_streak.shaderAfter
  • Addedart/fx/rain_streak.shader/.metadataAfter
  • Addedart/fx/rain_streak.shader/README.mdAfter
  • Addedart/fx/rain_streak.shader/preview.pngAfter
  • Addedart/fx/rain_streak.shader/properties.yamlAfter
  • Addedart/fx/rain_streak.shader/shader.wgslAfter
  • Addedart/fx/smoke_puffs.meshAfter
  • Addedart/fx/smoke_puffs.mesh/.metadataAfter
  • Addedart/fx/smoke_puffs.mesh/data.zmshAfter
  • Addedart/fx/smoke_puffs.mesh/preview.pngAfter
  • Addedart/fx/smoke_puffs.mesh/settings.yamlAfter
  • Addedart/heightgen.moduleAfter
  • Addedart/heightgen.module/.metadataAfter
  • Addedart/heightgen.module/README.mdAfter
  • Addedart/heightgen.module/init.luauAfter
  • Addedart/heights/brick_height.textureAfter
  • Addedart/heights/brick_height.texture/.metadataAfter
  • Addedart/heights/brick_height.texture/data.ztexAfter
  • Addedart/heights/brick_height.texture/preview.pngAfter
  • Addedart/heights/brick_height.texture/settings.yamlAfter
  • Addedart/heights/cinder_height.textureAfter
  • Addedart/heights/cinder_height.texture/.metadataAfter
  • Addedart/heights/cinder_height.texture/data.ztexAfter
  • Addedart/heights/cinder_height.texture/preview.pngAfter
  • Addedart/heights/cinder_height.texture/settings.yamlAfter
  • Addedart/heights/cobbles_height.textureAfter
  • Addedart/heights/cobbles_height.texture/.metadataAfter
  • Addedart/heights/cobbles_height.texture/data.ztexAfter
  • Addedart/heights/cobbles_height.texture/preview.pngAfter
  • Addedart/heights/cobbles_height.texture/settings.yamlAfter
  • Addedart/heights/flags_height.textureAfter
  • Addedart/heights/flags_height.texture/.metadataAfter
  • Addedart/heights/flags_height.texture/data.ztexAfter
  • Addedart/heights/flags_height.texture/preview.pngAfter
  • Addedart/heights/flags_height.texture/settings.yamlAfter
  • Addedart/heights/slate_height.textureAfter
  • Addedart/heights/slate_height.texture/.metadataAfter
  • Addedart/heights/slate_height.texture/data.ztexAfter
  • Addedart/heights/slate_height.texture/preview.pngAfter
  • Addedart/heights/slate_height.texture/settings.yamlAfter
  • Addedart/iron_black.materialAfter
  • Addedart/iron_black.material/mat.yamlAfter
  • Addedart/iron_black.material/preview.pngAfter
  • Addedart/kerb_stone.materialAfter
  • Addedart/kerb_stone.material/mat.yamlAfter
  • Addedart/kerb_stone.material/preview.pngAfter
  • Addedart/lamp_glass_dark.materialAfter
  • Addedart/lamp_glass_dark.material/mat.yamlAfter
  • Addedart/lamp_glass_dark.material/preview.pngAfter
  • Addedart/lamp_glass_lit.materialAfter
  • Addedart/lamp_glass_lit.material/mat.yamlAfter
  • Addedart/lamp_glass_lit.material/preview.pngAfter
  • Addedart/pavement.materialAfter
  • Addedart/pavement.material/mat.yamlAfter
  • Addedart/pavement.material/preview.pngAfter
  • Addedart/prop_barrel.materialAfter
  • Addedart/prop_barrel.material/mat.yamlAfter
  • Addedart/prop_barrel.material/preview.pngAfter
  • Addedart/prop_bollard.materialAfter
  • Addedart/prop_bollard.material/mat.yamlAfter
  • Addedart/prop_bollard.material/preview.pngAfter
  • Addedart/prop_carriage.materialAfter
  • Addedart/prop_carriage.material/mat.yamlAfter
  • Addedart/prop_carriage.material/preview.pngAfter
  • Addedart/prop_crate.materialAfter
  • Addedart/prop_crate.material/mat.yamlAfter
  • Addedart/prop_crate.material/preview.pngAfter
  • Addedart/prop_gas_lamp.materialAfter
  • Addedart/prop_gas_lamp.material/mat.yamlAfter
  • Addedart/prop_gas_lamp.material/preview.pngAfter
  • Addedart/prop_gasholder.materialAfter
  • Addedart/prop_gasholder.material/mat.yamlAfter
  • Addedart/prop_gasholder.material/preview.pngAfter
  • Addedart/prop_glow.shaderAfter
  • Addedart/prop_glow.shader/.metadataAfter
  • Addedart/prop_glow.shader/README.mdAfter
  • Addedart/prop_glow.shader/preview.pngAfter
  • Addedart/prop_glow.shader/properties.yamlAfter
  • Addedart/prop_glow.shader/shader.wgslAfter
  • Addedart/prop_handcart.materialAfter
  • Addedart/prop_handcart.material/mat.yamlAfter
  • Addedart/prop_handcart.material/preview.pngAfter
  • Addedart/prop_pillar_box.materialAfter
  • Addedart/prop_pillar_box.material/mat.yamlAfter
  • Addedart/prop_pillar_box.material/preview.pngAfter
  • Addedart/prop_railing.materialAfter
  • Addedart/prop_railing.material/mat.yamlAfter
  • Addedart/prop_railing.material/preview.pngAfter
  • Addedart/prop_water_pump.materialAfter
  • Addedart/prop_water_pump.material/mat.yamlAfter
  • Addedart/prop_water_pump.material/preview.pngAfter
  • Addedart/rust_iron.materialAfter
  • Addedart/rust_iron.material/mat.yamlAfter
  • Addedart/rust_iron.material/preview.pngAfter
  • Addedart/smog_grade.shaderAfter
  • Addedart/smog_grade.shader/.metadataAfter
  • Addedart/smog_grade.shader/README.mdAfter
  • Addedart/smog_grade.shader/properties.yamlAfter
  • Addedart/smog_grade.shader/shader.wgslAfter
  • Addedart/smog_sky.materialAfter
  • Addedart/smog_sky.material/.metadataAfter
  • Addedart/smog_sky.material/mat.yamlAfter
  • Addedart/smog_sky.material/preview.pngAfter
  • Addedart/smog_sky.shaderAfter
  • Addedart/smog_sky.shader/.metadataAfter
  • Addedart/smog_sky.shader/README.mdAfter
  • Addedart/smog_sky.shader/properties.yamlAfter
  • Addedart/smog_sky.shader/shader.wgslAfter
  • Addedart/soot_brick.shaderAfter
  • Addedart/soot_brick.shader/.metadataAfter
  • Addedart/soot_brick.shader/README.mdAfter
  • Addedart/soot_brick.shader/preview.pngAfter
  • Addedart/soot_brick.shader/properties.yamlAfter
  • Addedart/soot_brick.shader/shader.wgslAfter
  • Addedart/stucco.materialAfter
  • Addedart/stucco.material/mat.yamlAfter
  • Addedart/stucco.material/preview.pngAfter
  • Addedart/timber.materialAfter
  • Addedart/timber.material/mat.yamlAfter
  • Addedart/timber.material/preview.pngAfter
  • Addedart/wet_cobbles.shaderAfter
  • Addedart/wet_cobbles.shader/.metadataAfter
  • Addedart/wet_cobbles.shader/README.mdAfter
  • Addedart/wet_cobbles.shader/preview.pngAfter
  • Addedart/wet_cobbles.shader/properties.yamlAfter
  • Addedart/wet_cobbles.shader/shader.wgslAfter
  • Addedart/wet_slate.materialAfter
  • Addedart/wet_slate.material/mat.yamlAfter
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  • Addedart/wet_tri.shaderAfter
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  • Addeddeps/b29bf57b-3801-40e6-84b9-a999c22b15ea/art/lamp_fog.shaderAfter
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  • Addeddeps/b29bf57b-3801-40e6-84b9-a999c22b15ea/game/core.module/init.luauAfter
  • Addeddesign/references/README.mdAfter
  • Addeddesign/references/enemy_choked.textureAfter
  • Addeddesign/references/enemy_choked.texture/.metadataAfter
  • Addeddesign/references/enemy_choked.texture/data.ztexAfter
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  • Addeddesign/references/enemy_choked.texture/settings.yamlAfter
  • Addeddesign/references/enemy_cultist.textureAfter
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  • Addeddesign/references/in_play.textureAfter
  • Addeddesign/references/in_play.texture/.metadataAfter
  • Addeddesign/references/in_play.texture/data.ztexAfter
  • Addeddesign/references/in_play.texture/in-play.pngAfter
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  • Addeddesign/references/miasma_engine.textureAfter
  • Addeddesign/references/miasma_engine.texture/.metadataAfter
  • Addeddesign/references/miasma_engine.texture/data.ztexAfter
  • Addeddesign/references/miasma_engine.texture/miasma-engine.pngAfter
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  • Addeddesign/references/miasma_engine.texture/settings.yamlAfter
  • Addeddesign/references/place_whitechapel_street.textureAfter
  • Addeddesign/references/place_whitechapel_street.texture/.metadataAfter
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  • Addeddesign/references/player_inspector.textureAfter
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  • Addeddesign/references/player_inspector.texture/settings.yamlAfter
  • Addeddesign/references/prop_evidence_vial.textureAfter
  • Addeddesign/references/prop_evidence_vial.texture/.metadataAfter
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  • Addeddesign/references/prop_evidence_vial.texture/settings.yamlAfter
  • Addeddesign/references/prop_gas_lamp.textureAfter
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  • Addeddesign/spec.mdAfter
  • Addedgame/audio/Soundscape.sceneModuleAfter
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  • Addedgame/audio/ambience/engine_hum.soundClipAfter
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  • Addedgame/audio/ambience/wind.soundClipAfter
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  • Addedgame/audio/music/bed.soundClipAfter
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  • Addedgame/audio/music/won.soundClipAfter
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  • Addedgame/audio/sfx/cane_strike.soundClipAfter
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  • Addedgame/audio/sfx/enemy_attack.soundClipAfter
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  • Addedgame/audio/sfx/enemy_hit.soundClipAfter
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  • Addedgame/audio/sfx/enemy_hit.soundClip/settings.yamlAfter
  • Addedgame/audio/sfx/enemy_killed.soundClipAfter
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  • Addedgame/audio/sfx/engine_overload.soundClipAfter
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  • Addedgame/audio/sfx/evidence.soundClipAfter
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