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look_puff

A sprite particle drawn as a puff of smoke, steam or dust: a noise body eaten away as the particle ages, so a plume dissolves rather than fades, lit as a volume from the gradient of the same noise field.

detail scales the noise domain the puff is carved from; energy scales the final colour.

The material @builtin::deprecated.deprecatedParticles.fx.looks.materials.look_puff draws with look = "puff" on an emitter.