Builtin Library
- ..
- .metadata408 B
- DeprecatedParticleEmitter.component
- DeprecatedSimpleParticleEmitter.component
- README.md728 B
- curves.module
- demo
- deprecatedParticles.module
- engine.module
- fx
- meshes.module
- package.yaml274 B
- particle_census.computeShader
- particle_data.shaderModule
- particle_layout.shaderModule
- particle_lighting.shaderModule
- particle_mesh.shader
- particle_mesh_additive.material
- particle_mesh_default.material
- particle_mesh_instance.computeShader
- particle_sim.shaderModule
- particle_sort_depth.shaderModule
- particle_sort_indices.computeShader
- particle_sort_key.computeShader
- particle_sort_local.computeShader
- particle_sprite.shader
- particle_sprite_additive.material
- particle_sprite_default.material
- particle_update.computeShader
- particle_update_world.computeShader
- shapes.module
README.md
deprecatedParticles (deprecated)
Deprecated. This belongs to the earlier particle substrate. It stays loadable by identity and guid for content that already uses it; nothing new should use it, and search does not offer it. Particles are procgen sim nodes (
sim.spawn,sim.particles,sim.shader) played through an effect: use@builtin::assetTypes.effect.
The package holds the GPU particle engine module (engine), the deprecatedParticles module over it, the DeprecatedParticleEmitter and DeprecatedSimpleParticleEmitter components, the shaders, compute shaders and materials they draw with, and a demo scene. The package's .metadata carries the deprecation marker, so every asset inside is deprecated.