Builtin Library
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- README.md737 B
- mat.yaml409 B
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README.md
Particle Sprite Default
The default sprite surface for the particle system — a neutral white base colour (1.0, 1.0, 1.0) with no emissive, so per-particle tint and the bound sprite texture fully drive the look. Transparent, double-sided (cull: none), non-instanced, in the transparent queue (3000). Built on @builtin::deprecated.deprecatedParticles.particle_sprite.
Inputs
colors.base_color(1.0, 1.0, 1.0) — neutral tint that lets per-particle colour show through.colors.emissive(0.0, 0.0, 0.0) — no self-illumination by default.textures.base_color_texture— the sprite image (default:whiteplaceholder).floats.roughness(1.0) /floats.metallic(0.0) — flat, dielectric sprite.