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README.md

Particle Sprite Default

The default sprite surface for the particle system — a neutral white base colour (1.0, 1.0, 1.0) with no emissive, so per-particle tint and the bound sprite texture fully drive the look. Transparent, double-sided (cull: none), non-instanced, in the transparent queue (3000). Built on @builtin::deprecated.deprecatedParticles.particle_sprite.

Inputs

  • colors.base_color (1.0, 1.0, 1.0) — neutral tint that lets per-particle colour show through.
  • colors.emissive (0.0, 0.0, 0.0) — no self-illumination by default.
  • textures.base_color_texture — the sprite image (default:white placeholder).
  • floats.roughness (1.0) / floats.metallic (0.0) — flat, dielectric sprite.