Builtin Library
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- mat.yaml323 B
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README.md
Particle Mesh Default
The default surface for mesh particles — the one material every copy in a
mesh-particle population draws with, while each copy still carries its own
colour and opacity in its per-instance shader-data lanes. A neutral white base
colour (1.0, 1.0, 1.0) with no emissive, so the per-particle colour and any
bound texture fully drive the look. Transparent, double-sided (cull: none), in
the transparent queue (3000). Built on
@builtin::deprecated.deprecatedParticles.particle_mesh.
Inputs
colors.base_color(1.0, 1.0, 1.0) — neutral tint that lets per-particle colour show through.colors.emissive(0.0, 0.0, 0.0) — no self-illumination by default.textures.base_color_texture— the image mapped over the source mesh (default:whiteplaceholder).float2.uv_scale(1, 1) /float2.uv_offset(0, 0) — how the texture is mapped over the source mesh's own UVs.