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README.md

Particle Mesh Default

The default surface for mesh particles — the one material every copy in a mesh-particle population draws with, while each copy still carries its own colour and opacity in its per-instance shader-data lanes. A neutral white base colour (1.0, 1.0, 1.0) with no emissive, so the per-particle colour and any bound texture fully drive the look. Transparent, double-sided (cull: none), in the transparent queue (3000). Built on @builtin::deprecated.deprecatedParticles.particle_mesh.

Inputs

  • colors.base_color (1.0, 1.0, 1.0) — neutral tint that lets per-particle colour show through.
  • colors.emissive (0.0, 0.0, 0.0) — no self-illumination by default.
  • textures.base_color_texture — the image mapped over the source mesh (default:white placeholder).
  • float2.uv_scale (1, 1) / float2.uv_offset (0, 0) — how the texture is mapped over the source mesh's own UVs.