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Builtin Library

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characterController

Give an entity a working character-control stack in one call, or tear it down. The toolbox has two tools, install and uninstall.

install adds the character controller, locomotion, and movement-state components, plus an optional third-person camera child, applying a preset for default values with your overrides layered on top. It does nothing for a component the entity already carries, so installing twice leaves the first install's values as they are; it does not re-apply a preset to an installed entity. uninstall tears down everything the install added, including the camera children.

Changing the feel of an already-installed character is the module's CharacterController.preset(entityId, presetName), which re-applies a preset's values to the running components; it is not a tool in this toolbox.