Builtin Library
README.md
pixelArt
Create and animate pixel-art canvases — make sprites, draw on them, animate frames, manage palettes, and save them as templates.
Spawn a canvas blank, seeded, painted from text-art rows, cloned from an existing one, or instantiated from a saved template. Draw onto the active frame with raster ops — pixels, rectangles, lines, circles, ellipses, whole rows, or clear. Build multi-frame animation: add, duplicate, or remove frames, pick the active frame, set the frame rate, and play or stop. Replace the palette or update a single colour. Read back pixels, bounds, counts, frame count, and the template list. Save a canvas as a reusable template or delete one, and despawn a canvas when you're done. A target — a handle, an entity id, or an entity name — is accepted uniformly across the toolbox.