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Builtin Library

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README.md

detail.resident

Report what the engine has resident of a world's detail: per terrain entity the LOD cut it settled on and what it costs, per voxel world how many chunks are meshed / queued / failed / empty with the GPU bytes their builds reserved, the spatial-streaming store's resident and pending cells with their bytes, and every mesh-LOD receiver with the level it draws at. The same document is served at /zero/runtime/observations/streaming.