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Builtin Library

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cam

Place and aim cameras — spawn one, read where it's looking, point it at a spot, or frame an entity.

Spawn a camera entity (including a render-to-texture setup), read a camera's current transform and field of view (defaulting to the active camera), point a camera at a world position, or frame a target entity from a given distance and angle — the framing tool computes both the position and the look-at for you in one call.