Builtin Library
README.md
set
Write one named value on an entity, the way a script would.
zero values set car brake true
zero values set car rpm 3200
zero values set car wheelSpin '[0, 12.5, 0]'
The entity is named by its id or its name. A number, true / false, or a
three-number list (a vector) is the value; null removes it. A name keeps
the kind of its first value. Whatever follows the value (a material property,
an Audio voice, a bound UI prop) reads the new value on the next frame;
nothing is sent to other peers unless the value was declared to replicate.