Banana 2077
Commits
Every published commit of this world, on every branch, newest first.
49a1306fabProgression plan complete: world README, controls and description updated42cc7b32adPlan: inventory, talent trees and progression overhaul
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Progression rules: perk trees, skills, street cred, gear tiers, loot, disassembly and upgrades
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V's menu: Cyberpunk-style inventory, character, perks and skills tabs (game.rpg.Character + menu), loot drops with tier rings; shops slimmed to buy/sell/heal
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Street-cred-locked vendor stock (Monoblade 2, Mantis/Plantain 4, Thermal 5, Zest/Synapse 6) with CRED tags and requirement in the shop; progression plan verifiedbf6a7b3788Dialogue: number keys 5-7 pick choices 5-7 (the H10 lift panel has seven)8f7efbe44cMegabuilding H10: a seven-level climbable block on Lychee Alley — lobby, atrium galleries, switchback stairs to the roof, glass elevator with floor panel, V's apartment (sleep to heal+save), Nana's Skybar and a rooftop stash39e6873089Control scheme metadata for the RPG-layer input maps67926870ffRPG core: profile save, levels/attributes/stats, items, cyberware, vendors, quests, VN dialogue, romance, hacking, encounters; new mounts for story/quests/shops/hacking; discoveries persist
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RPG layer: levels/attributes/cyberware, 5 vendors + inventory, quests & gigs with journal/HUD, VN dialogue with portraits and 4 romances, heavy/parry/crit combat with gangs and encounters, Breach Protocol and quickhacks; thugs hold off until V meets Jackie
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Previews for the RPG-layer materials and portraits, cast module README, remove stray unnamed hacking material2ae54e0f17Refresh city and places previewsdcee561bcdPlaces to discover: docks, park, Gold Row, Rust Alley, arcade, Undercroft, promenade; minimap, discovery banners, city mapa078c32b27City: organic street plan — Banana Crescent ring, Gold Row diagonal and roundabout, winding streets, buildings facing their curved roads, mesh colliders220a60c41bDistrict opens into the city: alleys, Bananasaka Steps, promenade passages; south wall removed
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Scene: accept district rebuild output34965d6e61City: shared look module, city map plan, metro sceneModule (street grid, blocks, highway, promenade, skyline) batched per material7ba567acf4Eggcar ride effects (exhaust, sparks, wake, spray graphs + card shader), eggcar module and BananaPlayer wiring, reworked hero and enemy fruit materials83957a2b3cCity polish: LightBudget keeps the nearest lights on under the renderer's 64-light cap (half the city incl. the club was unlit), baked street/plaza/club reflection probes, lit plaza corners and lantern poolsda52d2b07cCity: matte damp asphalt and tiles, fewer reflective puddles, light drizzle instead of heavy rain, curbside street lamps and shopfront light spill
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Crowd: 16 fruit civilians spread along both sidewalks, every other one with a Neo-Tokyo light-up umbrella
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City: street furniture (manholes, steam grates, drains, road works, bikes, beer crates, cabinets), patrol drones with a police searchlight, flickering neon, blinking road-work lamps; CityLife resolves component handles lazily so light toggles and holo glitches fire94bb8cef98The Banana Split: burlesque peel-show club on Peel Kabuki street — venue, three banana dancers with a 32 s staggered peel routine (ClubShow), burlesque track, mirror ball, spots, rain hidden indoorsa79b42785bEggplant car lights: flickering spot headlight beam, brake lenses + taillight that flare on brake, reverse white, underglow that breathes with speed and goes magenta on boostac2af5e759plan: banana & eggplant car polish pass
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Eggplant car: candy pearl paint, dark tyres with neon sidewall stripe, neck swept up to the calyx; car sound effects
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Eggplant car sounds: descriptions; thicker sidewall stripe17fc98895cEggplant hot rod the banana can drive: E/D-pad up/DRIVE to get in, parking brake, rams, crew kept out of the hull4f1d33843dRefresh cut-face material previewsf513b38b5fPreviews for the katana and fruit cut-face materialsa6d2a0c668Katana: draw/sheathe, 3-hit slash combo; fruit thugs sliced into pooled physics pieces with real cross-sections, re-cuttableb8504e861eBanana 2077: playable neon-noir brawler in Banana City
A banana in shades (toggleable threat scan) clears the Rotten Crew from
Peel Kabuki with a floppy soft-body banana baton, then beats Don Aubergine.
Rain-soaked night city with neon, steam, haze and wet reflections; title,
HUD, win/lose screens; 29 audio clips. Includes match rounds 1-2 fixes
(rain culling, grade, steam, haze, boss shades), material previews,
animation READMEs and input-map metadata.