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COINFALL

COINFALL: open the play chamber and give each machine its own pile --- COINFALL: carry the key light position as scalars, not a float3 --- COINFALL: re-mint the field atlas so the playfield is not painted black

a32df9319608dafec50f42fadd6440967c8a3005a203a444a014300f4a934ca0
Author
zero-proxy @ DESKTOP-DB3UJOJ
Date
Jul 26, 2026
Branch
main
Parent
ca0326d895

26 files changed

  • Changedcf_machine.componentFolderBeforeAfter
  • Changedcf_machine.component/init.luau13.2 KB → 14.5 KBBeforeAfter
  • Changedcf_mat_coin.materialFolderBeforeAfter
  • Changedcf_mat_coin.material/mat.yaml415 B → 415 BBeforeAfter
  • Changedcf_mat_coin.material/preview.png80.1 KB → 98.8 KBBeforeAfter
  • Changedcf_mat_field.materialFolderBeforeAfter
  • Changedcf_mat_field.material/mat.yaml416 B → 416 BBeforeAfter
  • Changedcf_mat_field.material/preview.png80.0 KB → 97.8 KBBeforeAfter
  • Changedcf_mat_field_glow.materialFolderBeforeAfter
  • Changedcf_mat_field_glow.material/mat.yaml421 B → 421 BBeforeAfter
  • Changedcf_mat_field_glow.material/preview.png79.6 KB → 93.8 KBBeforeAfter
  • Changedcf_mat_flesh.materialFolderBeforeAfter
  • Changedcf_mat_flesh.material/mat.yaml416 B → 416 BBeforeAfter
  • Changedcf_mat_flesh.material/preview.png79.9 KB → 98.2 KBBeforeAfter
  • Changedcf_mat_relic.materialFolderBeforeAfter
  • Changedcf_mat_relic.material/mat.yaml419 B → 419 BBeforeAfter
  • Changedcf_mat_relic.material/preview.png79.8 KB → 97.3 KBBeforeAfter
  • Changedcf_mats.moduleFolderBeforeAfter
  • Changedcf_mats.module/init.luau5.1 KB → 5.2 KBBeforeAfter
  • Changedcf_tex_field.texture/data.ztex13.5 KB → 65.6 KBBeforeAfter
  • Changedcf_tex_field.texture/preview.png84.3 KB → 94.2 KBBeforeAfter
  • Changedcf_world.moduleFolderBeforeAfter
  • Changedcf_world.module/init.luau14.7 KB → 15.1 KBBeforeAfter
  • Changedps1.shaderFolderBeforeAfter
  • Changedps1.shader/properties.yaml1.9 KB → 2.4 KBBeforeAfter
  • Changedps1.shader/shader.wgsl8.6 KB → 8.7 KBBeforeAfter