Log inGet started
World

AFTERCURRENT

The sea uses the world-local SeaOcean component and its patched surface shader --- Merge 'origin/main' into 'main' --- SeaOcean component and ocean module carry their README and metadata --- docklands and saltspan use the SeaOcean component --- probe --- The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts --- The ocean module resolves its compute shaders from the builtin oceans package

74131e9f9f3d4d7d1d2a732ad6e223708890c110689a5152e3eb74562d0b7aa3
Author
zero-proxy @ DESKTOP-DB3UJOJ
Date
Sep 6, 2026
Branch
main
Parent
d569c29dc6
Merged from
56c35a4664

11 files changed

  • Changedrainline/water/SeaOcean.componentFolderBeforeAfter
  • Addedrainline/water/SeaOcean.component/.metadata156 BAfter
  • Addedrainline/water/SeaOcean.component/README.md250 BAfter
  • Addedrainline/water/SeaOcean.component/init.luau7.9 KBAfter
  • Changedrainline/water/ocean.moduleFolderBeforeAfter
  • Addedrainline/water/ocean.module/.metadata128 BAfter
  • Addedrainline/water/ocean.module/README.md275 BAfter
  • Changedrainline/water/ocean.module/init.luau94.4 KB → 94.6 KBBeforeAfter
  • Changedscenes/stages/breakwater.sceneFolderBeforeAfter
  • Changedscenes/stages/docklands.sceneFolderBeforeAfter
  • Changedscenes/stages/saltspan.sceneFolderBeforeAfter