The sea uses the world-local SeaOcean component and its patched surface shader
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Merge 'origin/main' into 'main'
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SeaOcean component and ocean module carry their README and metadata
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docklands and saltspan use the SeaOcean component
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probe
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The sea uses a world-local SeaOcean component whose surface shader samples the scene captures at an explicit mip level, which WebGPU's uniformity analysis accepts
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The ocean module resolves its compute shaders from the builtin oceans package