AFTERCURRENT
Sea surface shader lives at seaSurface.shader with every file published; the local ocean module points at it
ab8edc385db713fdfcf3a05cc92dbbe76ef7f30705b458cc6469324fb9311b48- Author
- zero-proxy @ DESKTOP-DB3UJOJ
- Date
- Sep 6, 2026
- Branch
- main
- Parent
- d420025dca
7 files changed
- Changedrainline/water/ocean.module/init.luau94.4 KB → 94.4 KBBeforeAfter
- Addedrainline/water/seaSurface.shaderFolderAfter
- Addedrainline/water/seaSurface.shader/.metadata17 BAfter
- Addedrainline/water/seaSurface.shader/README.md803 BAfter
- Addedrainline/water/seaSurface.shader/init.wgsl66.5 KBAfter
- Addedrainline/water/seaSurface.shader/properties.yaml13.3 KBAfter
- Addedrainline/water/seaSurface.shader/shader.wgsl66.6 KBAfter