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AFTERCURRENT

Build RAINLINE: three combat racing circuits with GPU shallow water and saved design

bcf4961999f8e9e718674e9e63caaf7508b4ec683196ae724237adf2a5056adc
Author
zero-proxy @ DESKTOP-DB3UJOJ
Date
Sep 5, 2026
Branch
main

This is the world's first commit, so every file in it was added.

705 files changed

  • Added.world_settingsAfter
  • AddedRainlineReference.materialAfter
  • AddedRainlineReference.material/.metadataAfter
  • AddedRainlineReference.material/mat.yamlAfter
  • AddedRainlineReference.material/preview.pngAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/Weatherworks.componentAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/Weatherworks.component/.metadataAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/Weatherworks.component/README.mdAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/Weatherworks.component/init.luauAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_audio.moduleAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_audio.module/.metadataAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_audio.module/README.mdAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_audio.module/init.luauAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_config.moduleAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_config.module/.metadataAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_config.module/README.mdAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_config.module/init.luauAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_fx.moduleAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_fx.module/.metadataAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_fx.module/README.mdAfter
  • Addeddeps/c704144a-a08b-40b8-b306-fbca78fee4b4/ww/ww_fx.module/init.luauAfter
  • Addeddesign/breakwater_final.textureAfter
  • Addeddesign/breakwater_final.texture/.metadataAfter
  • Addeddesign/breakwater_final.texture/README.mdAfter
  • Addeddesign/breakwater_final.texture/breakwater-final.jpgAfter
  • Addeddesign/breakwater_final.texture/data.ztexAfter
  • Addeddesign/breakwater_final.texture/preview.pngAfter
  • Addeddesign/build-status.mdAfter
  • Addeddesign/docklands_final.textureAfter
  • Addeddesign/docklands_final.texture/.metadataAfter
  • Addeddesign/docklands_final.texture/README.mdAfter
  • Addeddesign/docklands_final.texture/data.ztexAfter
  • Addeddesign/docklands_final.texture/docklands-final.jpgAfter
  • Addeddesign/docklands_final.texture/preview.pngAfter
  • Addeddesign/progress.mdAfter
  • Addeddesign/spec.mdAfter
  • Addeddesign/stormridge_final.textureAfter
  • Addeddesign/stormridge_final.texture/.metadataAfter
  • Addeddesign/stormridge_final.texture/README.mdAfter
  • Addeddesign/stormridge_final.texture/data.ztexAfter
  • Addeddesign/stormridge_final.texture/preview.pngAfter
  • Addeddesign/stormridge_final.texture/stormridge-final.jpgAfter
  • Addeddesign/three_circuit_layouts.textureAfter
  • Addeddesign/three_circuit_layouts.texture/.metadataAfter
  • Addeddesign/three_circuit_layouts.texture/README.mdAfter
  • Addeddesign/three_circuit_layouts.texture/data.ztexAfter
  • Addeddesign/three_circuit_layouts.texture/preview.pngAfter
  • Addeddesign/three_circuit_layouts.texture/three-circuit-layouts.jpgAfter
  • Addeddesign/track-expansion.mdAfter
  • Addeddesign/track-geometry-validation.mdAfter
  • Addeddesign/validation-and-release.mdAfter
  • Addedgenerated/audio/Instrumental_premium_night_racing_soundt.soundClipAfter
  • Addedgenerated/audio/Instrumental_premium_night_racing_soundt.soundClip/.metadataAfter
  • Addedgenerated/audio/Instrumental_premium_night_racing_soundt.soundClip/README.mdAfter
  • Addedgenerated/audio/Instrumental_premium_night_racing_soundt.soundClip/data.zaudAfter
  • Addedgenerated/audio/Instrumental_premium_night_racing_soundt.soundClip/source.mp3After
  • Addedgenerated/audio/Seamless_steady_endurance_racing_car_eng.soundClipAfter
  • Addedgenerated/audio/Seamless_steady_endurance_racing_car_eng.soundClip/.metadataAfter
  • Addedgenerated/audio/Seamless_steady_endurance_racing_car_eng.soundClip/README.mdAfter
  • Addedgenerated/audio/Seamless_steady_endurance_racing_car_eng.soundClip/data.zaudAfter
  • Addedgenerated/audio/Seamless_steady_endurance_racing_car_eng.soundClip/source.mp3After
  • Addedgenerated/audio/Single_short_tight_burst_of_two_compact.soundClipAfter
  • Addedgenerated/audio/Single_short_tight_burst_of_two_compact.soundClip/.metadataAfter
  • Addedgenerated/audio/Single_short_tight_burst_of_two_compact.soundClip/README.mdAfter
  • Addedgenerated/audio/Single_short_tight_burst_of_two_compact.soundClip/data.zaudAfter
  • Addedgenerated/audio/Single_short_tight_burst_of_two_compact.soundClip/source.mp3After
  • Addedgenerated/images/RAINLINE_gameplay_art_reference__Premium.textureAfter
  • Addedgenerated/images/RAINLINE_gameplay_art_reference__Premium.texture/.metadataAfter
  • Addedgenerated/images/RAINLINE_gameplay_art_reference__Premium.texture/RAINLINE_gameplay_art_reference__Premium.pngAfter
  • Addedgenerated/images/RAINLINE_gameplay_art_reference__Premium.texture/README.mdAfter
  • Addedgenerated/images/RAINLINE_gameplay_art_reference__Premium.texture/data.ztexAfter
  • Addedgenerated/images/RAINLINE_gameplay_art_reference__Premium.texture/preview.pngAfter
  • Addedgenerated/images/RAINLINE_hero_vehicle_design_reference_s.textureAfter
  • Addedgenerated/images/RAINLINE_hero_vehicle_design_reference_s.texture/.metadataAfter
  • Addedgenerated/images/RAINLINE_hero_vehicle_design_reference_s.texture/RAINLINE_hero_vehicle_design_reference_s.pngAfter
  • Addedgenerated/images/RAINLINE_hero_vehicle_design_reference_s.texture/README.mdAfter
  • Addedgenerated/images/RAINLINE_hero_vehicle_design_reference_s.texture/data.ztexAfter
  • Addedgenerated/images/RAINLINE_hero_vehicle_design_reference_s.texture/preview.pngAfter
  • Addedgenerated/images/RAINLINE_material_and_water_reference__r.textureAfter
  • Addedgenerated/images/RAINLINE_material_and_water_reference__r.texture/.metadataAfter
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  • Addedgenerated/images/RAINLINE_material_and_water_reference__r.texture/README.mdAfter
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  • Addedgenerated/images/RAINLINE_material_and_water_reference__r.texture/preview.pngAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.materialAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/.metadataAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/mat.yamlAfter
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  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/metalness.texture/.metadataAfter
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  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/normal.textureAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/normal.texture/.metadataAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/normal.texture/README.mdAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/normal.texture/data.ztexAfter
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  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/roughness.textureAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/roughness.texture/.metadataAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/roughness.texture/README.mdAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/roughness.texture/data.ztexAfter
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  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/surface.textureAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/surface.texture/.metadataAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/surface.texture/README.mdAfter
  • Addedgenerated/materials/Seamless_fine_graphite_motorsport_asphal.material/textures/surface.texture/data.ztexAfter
  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.materialAfter
  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/.metadataAfter
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  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/preview.pngAfter
  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/textures/basecolor.textureAfter
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  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/textures/metalness.texture/.metadataAfter
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  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/textures/normal.textureAfter
  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/textures/normal.texture/.metadataAfter
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  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/textures/surface.textureAfter
  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/textures/surface.texture/.metadataAfter
  • Addedgenerated/materials/Weathered_pale_gray_coastal_concrete_ret.material/textures/surface.texture/README.mdAfter
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  • Addedgenerated/meshes/A_cluster_of_irregular_rugged_dark_gray.bundleAfter
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  • Addedgenerated/meshes/A_large_weathered_industrial_dockside_ga.bundleAfter
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  • Addedrainline/gameplay/drive.inputMap/fire.inputBindingAfter
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  • Addedrainline/gameplay/drive.inputMap/handbrake.inputBindingAfter
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