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DOOM.wad

revert(doom): back out multiplayer co-op to clean single-player — engine play-mode only replicates player avatars, not script/scene entities (setSynced/claimOwnership no-op), so shared-enemy co-op isn't possible until the MP entity-sync work lands. Keeps handedness + all single-player fixes.

0b8f273729987b0c6f4dcaf5716bd77d62e2d2c8914f305e4afc56fe2c9897fd
Author
zero-proxy @ DESKTOP-DB3UJOJ
Date
Jun 19, 2026
Branch
main
Parent
55774c954c

11 files changed

  • ChangedDoomGame.componentFolderBeforeAfter
  • ChangedDoomGame.component/init.luau20.8 KB → 18.0 KBBeforeAfter
  • ChangedDoomMonster.componentFolderBeforeAfter
  • ChangedDoomMonster.component/init.luau13.9 KB → 10.4 KBBeforeAfter
  • ChangedDoomPlayerBody.componentFolderBeforeAfter
  • ChangedDoomPlayerBody.component/init.luau4.6 KB → 3.4 KBBeforeAfter
  • ChangedDoomProjectile.componentFolderBeforeAfter
  • ChangedDoomProjectile.component/init.luau3.4 KB → 2.9 KBBeforeAfter
  • ChangedDoomWeapon.componentFolderBeforeAfter
  • ChangedDoomWeapon.component/init.luau6.3 KB → 5.8 KBBeforeAfter
  • Changedscenes/main.sceneFolderBeforeAfter