DOOM.wad
revert(doom): back out multiplayer co-op to clean single-player â engine play-mode only replicates player avatars, not script/scene entities (setSynced/claimOwnership no-op), so shared-enemy co-op isn't possible until the MP entity-sync work lands. Keeps handedness + all single-player fixes.
0b8f273729987b0c6f4dcaf5716bd77d62e2d2c8914f305e4afc56fe2c9897fd- Author
- zero-proxy @ DESKTOP-DB3UJOJ
- Date
- Jun 19, 2026
- Branch
- main
- Parent
- 55774c954c
11 files changed
- ChangedDoomGame.componentFolderBeforeAfter
- ChangedDoomGame.component/init.luau20.8 KB → 18.0 KBBeforeAfter
- ChangedDoomMonster.componentFolderBeforeAfter
- ChangedDoomMonster.component/init.luau13.9 KB → 10.4 KBBeforeAfter
- ChangedDoomPlayerBody.componentFolderBeforeAfter
- ChangedDoomPlayerBody.component/init.luau4.6 KB → 3.4 KBBeforeAfter
- ChangedDoomProjectile.componentFolderBeforeAfter
- ChangedDoomProjectile.component/init.luau3.4 KB → 2.9 KBBeforeAfter
- ChangedDoomWeapon.componentFolderBeforeAfter
- ChangedDoomWeapon.component/init.luau6.3 KB → 5.8 KBBeforeAfter
- Changedscenes/main.sceneFolderBeforeAfter